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What is "grim and gritty" and "low magic" anyway?
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<blockquote data-quote="EricNoah" data-source="post: 1421761" data-attributes="member: 4"><p>I've had some additional thoughts based on something Wulf said a few posts back about the "distance" between the player and the character.</p><p></p><p>I think some people want to be closer to their character, and some want to be further away. And it may not be consistent for a particular player. </p><p></p><p>If my goal is to have a close-to-reality or close-to-plausible experience, LM/GnG is right up my alley because the character I play is going to be closer to what I personally could do or be if I were transported into that setting. When I play such a character and the character succeeds, it may feel more like it was "me" who succeeded because it wasn't my high AC or my stats in general that won the day, it was my own cleverness. </p><p></p><p>Conversely, if my goal in gaming is to get to "be" someone I never really could be (like a wizard or a tiefling or an awakened rust monster), maybe standard-magic D&D is going to get me there. My spells, my magic items, my supernatural powers, my better-than-humanly-possible skills help the character achieve things that normally no one could achieve. I still have to use my own cleverness to "win the day" though because (if the DM is doing a good job) the opposition may have similar or superior powers. But maybe (and this is up for debate) more of my character's success is due to the stuff he earns as a reward/consequence of playing the game (from his race, class, magic items, etc.).</p><p></p><p>Is this making any kind of sense? I kind of lost my train of thought. I'll come back and try again in a bit...</p></blockquote><p></p>
[QUOTE="EricNoah, post: 1421761, member: 4"] I've had some additional thoughts based on something Wulf said a few posts back about the "distance" between the player and the character. I think some people want to be closer to their character, and some want to be further away. And it may not be consistent for a particular player. If my goal is to have a close-to-reality or close-to-plausible experience, LM/GnG is right up my alley because the character I play is going to be closer to what I personally could do or be if I were transported into that setting. When I play such a character and the character succeeds, it may feel more like it was "me" who succeeded because it wasn't my high AC or my stats in general that won the day, it was my own cleverness. Conversely, if my goal in gaming is to get to "be" someone I never really could be (like a wizard or a tiefling or an awakened rust monster), maybe standard-magic D&D is going to get me there. My spells, my magic items, my supernatural powers, my better-than-humanly-possible skills help the character achieve things that normally no one could achieve. I still have to use my own cleverness to "win the day" though because (if the DM is doing a good job) the opposition may have similar or superior powers. But maybe (and this is up for debate) more of my character's success is due to the stuff he earns as a reward/consequence of playing the game (from his race, class, magic items, etc.). Is this making any kind of sense? I kind of lost my train of thought. I'll come back and try again in a bit... [/QUOTE]
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