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What is "grim and gritty" and "low magic" anyway?
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<blockquote data-quote="EricNoah" data-source="post: 1421785" data-attributes="member: 4"><p>I was participating in a high level game earlier this week (PCs are around 18th level). And there was a moment when I thought, "My god ... I'm a frickin' superhero! I can fly, I can kill a giant in one blow, I can become invisible any time I want, I can teleport anywhere in the world..." I was having a blast. And it wasn't like the battle wasn't a challenge -- I was getting my butt handed to me. But I can easily see how someone can look at that and think, "That's not fulfilling to me." </p><p></p><p>At the same time, I'm (as I've said) running a lower-magic, grittier game. It took me a LONG time to set up the basics of the house rules so that it would be different, maybe more "realistic" in terms of healing, etc., but still fun. One change to the rules trickled down in many ways through the whole system. I would have paid good money for a product that would have done that work for me -- helped tweak D&D down while still allowing for a variety of character types, long-term campaigning, a variety of challenges and a variety of resources PCs can use to deal with those challenges, doling out the "rewards" at an appropriate pace, all that stuff. I have a feeling, though, that if a product came out like that, there's a good chance that most of it wouldn't be "quite right for me". I'm not sure a single product could tackle all of the shades of gray between no magic/extremely lethal and moderate magic/moderately lethal.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 1421785, member: 4"] I was participating in a high level game earlier this week (PCs are around 18th level). And there was a moment when I thought, "My god ... I'm a frickin' superhero! I can fly, I can kill a giant in one blow, I can become invisible any time I want, I can teleport anywhere in the world..." I was having a blast. And it wasn't like the battle wasn't a challenge -- I was getting my butt handed to me. But I can easily see how someone can look at that and think, "That's not fulfilling to me." At the same time, I'm (as I've said) running a lower-magic, grittier game. It took me a LONG time to set up the basics of the house rules so that it would be different, maybe more "realistic" in terms of healing, etc., but still fun. One change to the rules trickled down in many ways through the whole system. I would have paid good money for a product that would have done that work for me -- helped tweak D&D down while still allowing for a variety of character types, long-term campaigning, a variety of challenges and a variety of resources PCs can use to deal with those challenges, doling out the "rewards" at an appropriate pace, all that stuff. I have a feeling, though, that if a product came out like that, there's a good chance that most of it wouldn't be "quite right for me". I'm not sure a single product could tackle all of the shades of gray between no magic/extremely lethal and moderate magic/moderately lethal. [/QUOTE]
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