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What is "grim and gritty" and "low magic" anyway?
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<blockquote data-quote="milotha" data-source="post: 1422414" data-attributes="member: 17122"><p>I've had very different gaming experiences from yours. I've been in many high/ normal magic campaigns where the GM made us feel afraid. One time in a gaming session the entire group screamed in unison, and other characters got up and hid behind the sofa. I've had times in normal/high magic games where the life of my high level character played for 5 years was completely on the line- one die roll away from permenant death. I was tense, I was worried, I was having fun. Though, I never chalked this up to the level of magic in the game. Sure, it helped us get into these situations, but it never created the mood or sense of character attachment. I always thought it was the result of GMing skill. </p><p></p><p>Yes, drama and suspense and terror can all be parts of fun gaming. But laughter is also part of gaming. I've witnessed much hilarity at absurd magical situtations, fantastical spell combinations, silly items and spells, and other things that only come through normal/high magic gaming. I've seen much fun from wands of wonder, decks of many things, wizard/priests with insane spell combinations, crazy magical contraptions, and ego weapons. This to me is also part of D&D, and I miss it in low magic grim and gritty campaigns. This isn't to say that you can't have laughter in grim and gritty, but really the grim mood kinda discourages it.</p><p></p><p>So, I think this thread is not only about what the terms grim and gritty and low magic mean, but also about why people choose to play or not to play them. I think that it is a player preference/taste, and there is no wrong or right flavor. I just don't want to be told that I'm not a good player because of my preference.</p></blockquote><p></p>
[QUOTE="milotha, post: 1422414, member: 17122"] I've had very different gaming experiences from yours. I've been in many high/ normal magic campaigns where the GM made us feel afraid. One time in a gaming session the entire group screamed in unison, and other characters got up and hid behind the sofa. I've had times in normal/high magic games where the life of my high level character played for 5 years was completely on the line- one die roll away from permenant death. I was tense, I was worried, I was having fun. Though, I never chalked this up to the level of magic in the game. Sure, it helped us get into these situations, but it never created the mood or sense of character attachment. I always thought it was the result of GMing skill. Yes, drama and suspense and terror can all be parts of fun gaming. But laughter is also part of gaming. I've witnessed much hilarity at absurd magical situtations, fantastical spell combinations, silly items and spells, and other things that only come through normal/high magic gaming. I've seen much fun from wands of wonder, decks of many things, wizard/priests with insane spell combinations, crazy magical contraptions, and ego weapons. This to me is also part of D&D, and I miss it in low magic grim and gritty campaigns. This isn't to say that you can't have laughter in grim and gritty, but really the grim mood kinda discourages it. So, I think this thread is not only about what the terms grim and gritty and low magic mean, but also about why people choose to play or not to play them. I think that it is a player preference/taste, and there is no wrong or right flavor. I just don't want to be told that I'm not a good player because of my preference. [/QUOTE]
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