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What is "grim and gritty" and "low magic" anyway?
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<blockquote data-quote="ManicFuel" data-source="post: 1426017" data-attributes="member: 16811"><p>This is all pretty valid, and in fact I came back to D&D after some years of GURPS, HERO, and some others. GURPS does a good job of respresenting low magic and grim and gritty. The two things that brought me back were the feel, flavor and history of D&D (with more sensible mechanics this time), and the fact that it is easier to find players and DMs for D&D.</p><p></p><p></p><p>Quite right! My point exactly, about 50 pages up...</p><p></p><p></p><p></p><p>Couldn't agree more. If only I could get a pro to fix and publish my house rules, then I'd be going to bat for the joys of the core rules. On the other hand, all RPGs are just house rules from someone better at making them and getting them published than I am. So official rules are just those rules accidentally found most fun by those who are best qualified to get them published. By that logic, my rules aren't automatically worse than something published, just my ability to cause them to be printed.</p><p></p><p></p><p></p><p>It can get this way, to be sure, but this is purely subjective from DM to DM. We all have to draw the line between "fixing" a system we like and jumping to another system (which usually also has to be "fixed"), and weigh how much effort it's really worth. Oh, and how much effort it is for the <em>players</em>.</p></blockquote><p></p>
[QUOTE="ManicFuel, post: 1426017, member: 16811"] This is all pretty valid, and in fact I came back to D&D after some years of GURPS, HERO, and some others. GURPS does a good job of respresenting low magic and grim and gritty. The two things that brought me back were the feel, flavor and history of D&D (with more sensible mechanics this time), and the fact that it is easier to find players and DMs for D&D. Quite right! My point exactly, about 50 pages up... Couldn't agree more. If only I could get a pro to fix and publish my house rules, then I'd be going to bat for the joys of the core rules. On the other hand, all RPGs are just house rules from someone better at making them and getting them published than I am. So official rules are just those rules accidentally found most fun by those who are best qualified to get them published. By that logic, my rules aren't automatically worse than something published, just my ability to cause them to be printed. It can get this way, to be sure, but this is purely subjective from DM to DM. We all have to draw the line between "fixing" a system we like and jumping to another system (which usually also has to be "fixed"), and weigh how much effort it's really worth. Oh, and how much effort it is for the [I]players[/I]. [/QUOTE]
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What is "grim and gritty" and "low magic" anyway?
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