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what is it about 2nd ed that we miss?
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<blockquote data-quote="Tony Vargas" data-source="post: 6866926" data-attributes="member: 996"><p>Because 2e only models wound severity from hp loss at 0 hps.Lol.That is, the hp damage and the penalty are separate. What's the practical difference between being able to act entirely unimpeded by a wound and not having the wound? </p><p></p><p>You're not forced. Heck, you're not even encouraged. </p><p>You choose to limit yourself by applying a different standard to each edition. Cut 5e the same slack you do 2e, and you'll be fine. </p><p></p><p>Hit points are a game mechanic that stand between your character and death. Many things can degrade that buffer, some of them, like damage from illusions or mental attacks, not necessarily causing any physical damage in the process. Many things can contribute to having such a large buffer between you and the 'Reaper: size, stamina, skill, "sixth sense," luck, divine grace, etc... </p><p></p><p>If you can lose a lot of hps to an illusion or psychic attack, but still 'bind your wounds' or have a "wound" magically erased afterwards to get back hps that didn't involve wounds, at all, clearly, the factors that restore hps don't have to map to the ones that degrade them. It could go the other way, too: you could take whatever degree of physical wound damage the system implies (nothing serious enough to impair you if you haven't been dropped), and still come up with enough stamina/luck/whatever to make up for that loss, restoring the corresponding hps. </p><p></p><p>If what you want is the greatest possible flexibility in narrating hp loss and recovery that rationale would work pretty darn well.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6866926, member: 996"] Because 2e only models wound severity from hp loss at 0 hps.Lol.That is, the hp damage and the penalty are separate. What's the practical difference between being able to act entirely unimpeded by a wound and not having the wound? You're not forced. Heck, you're not even encouraged. You choose to limit yourself by applying a different standard to each edition. Cut 5e the same slack you do 2e, and you'll be fine. Hit points are a game mechanic that stand between your character and death. Many things can degrade that buffer, some of them, like damage from illusions or mental attacks, not necessarily causing any physical damage in the process. Many things can contribute to having such a large buffer between you and the 'Reaper: size, stamina, skill, "sixth sense," luck, divine grace, etc... If you can lose a lot of hps to an illusion or psychic attack, but still 'bind your wounds' or have a "wound" magically erased afterwards to get back hps that didn't involve wounds, at all, clearly, the factors that restore hps don't have to map to the ones that degrade them. It could go the other way, too: you could take whatever degree of physical wound damage the system implies (nothing serious enough to impair you if you haven't been dropped), and still come up with enough stamina/luck/whatever to make up for that loss, restoring the corresponding hps. If what you want is the greatest possible flexibility in narrating hp loss and recovery that rationale would work pretty darn well. [/QUOTE]
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what is it about 2nd ed that we miss?
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