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What is it about rogues?
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<blockquote data-quote="gizmo33" data-source="post: 4752733" data-attributes="member: 30001"><p>Ok, I'll try to defend the rogues of the world. I'm sure they'll back me up. Guys? guys?...</p><p> </p><p></p><p> </p><p>As opposed to doing what with the loot? Core DnD rules and most people's DnD games don't really provide a religious/magical basis for believing that the loot is of any use to a dead character. Number of times in your game that the rogue has been haunted by a ghost looking for his lost magic items? My guess is 0.</p><p> </p><p></p><p> </p><p>What are you guys playing? Monopoly? No expectation of combat?! </p><p> </p><p></p><p> </p><p>Why is scouting annoying? If the trip was really uneventful I don't think these minor details provided would matter. Player says he's scouting, DM says the trip is over, what's the problem?</p><p> </p><p></p><p> </p><p>Isn't it for the sake of having stuff? You're right, that is annoying.</p><p> </p><p></p><p> </p><p>Do you know what the word "rogue" means in English? Let's say, it doesn't mean "guy who opens doors for others."</p><p> </p><p></p><p> </p><p>You mean like a rogue <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Actually, if they would have named the class "Jerk" instead I guess it wouldn't have been specific enough. I've seen a lot of wizards played as jerks without the fashion sense of a rogue. </p><p> </p><p></p><p> </p><p>I've done my best. Seriously though, I think this is a matter of player cohesion, DM expectations, and that sort of thing. If the player is interested in stealing stuff then why not make up an exciting cat-burglar scenario where the rogue has to break in to a spider-haunted tower and steal some magical jewels for example? Calling someone a jerk about it makes me think that you believe your style/gaming preference to be innately (and obviously) more moral and superior. It's an imaginary game - I'm sure there's some way to work this out with the player so that everyone can be on the same page.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4752733, member: 30001"] Ok, I'll try to defend the rogues of the world. I'm sure they'll back me up. Guys? guys?... As opposed to doing what with the loot? Core DnD rules and most people's DnD games don't really provide a religious/magical basis for believing that the loot is of any use to a dead character. Number of times in your game that the rogue has been haunted by a ghost looking for his lost magic items? My guess is 0. What are you guys playing? Monopoly? No expectation of combat?! Why is scouting annoying? If the trip was really uneventful I don't think these minor details provided would matter. Player says he's scouting, DM says the trip is over, what's the problem? Isn't it for the sake of having stuff? You're right, that is annoying. Do you know what the word "rogue" means in English? Let's say, it doesn't mean "guy who opens doors for others." You mean like a rogue :) Actually, if they would have named the class "Jerk" instead I guess it wouldn't have been specific enough. I've seen a lot of wizards played as jerks without the fashion sense of a rogue. I've done my best. Seriously though, I think this is a matter of player cohesion, DM expectations, and that sort of thing. If the player is interested in stealing stuff then why not make up an exciting cat-burglar scenario where the rogue has to break in to a spider-haunted tower and steal some magical jewels for example? Calling someone a jerk about it makes me think that you believe your style/gaming preference to be innately (and obviously) more moral and superior. It's an imaginary game - I'm sure there's some way to work this out with the player so that everyone can be on the same page. [/QUOTE]
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