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What is it about rogues?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4753247" data-attributes="member: 20805"><p>Being a long time player of Thieves in pretty much every RPG *and* regularly plays a Sniper in Battlefield 2 and other FPS.... <span style="color: Red">Berate/Berate/Berate.....</span></p><p></p><p>As said upthread, its more about the player than the class... but I will defend the habit of 'grabbing a little extra from the hidden chest I found'.. Most Thieves/Rogues/whatever have a prime character flaw of being greedy. Someone who lives on the dark side of the law for greed should be expected to snag a little extra bling here and there.</p><p></p><p> That being said, the DM should set loot up with this expectation and the player should stick to small portions loot that does not impact the groups effectiveness.</p><p></p><p>...or, in the case of one Dwarven Rogue of mine.... perhaps the Palidon of the group would take offense and strike the thieving bastard dead...</p><p></p><p>Anyway, I beleive that if I am playing a greedy Thief, I should be skimming from treasure piles and practicing my larceny where I won't get caught. However, being a greedy thief that wanders with a group of characters with violent tendencies {PCs...}, its best to keep that practice away from where it might result in a sharp sword to the guy... or a pissed off player at the table.</p><p> </p><p> Its all about discretion... and enjoying the game as a group even when an uppity Palidon kills you over a minor issue of losing his gem encrusted holy symbol in a friendly game of Sabbac <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p><strong>Kinneus</strong>.. regarding party cohesion, it goes both ways. Playing the top left corner of Lawful Good in a campaign that is basically violent grave robbing and genocide isn't always the best choice. The entire party should look at thier character types and concepts with an eye towards team cohesion.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4753247, member: 20805"] Being a long time player of Thieves in pretty much every RPG *and* regularly plays a Sniper in Battlefield 2 and other FPS.... [COLOR="Red"]Berate/Berate/Berate.....[/COLOR] As said upthread, its more about the player than the class... but I will defend the habit of 'grabbing a little extra from the hidden chest I found'.. Most Thieves/Rogues/whatever have a prime character flaw of being greedy. Someone who lives on the dark side of the law for greed should be expected to snag a little extra bling here and there. That being said, the DM should set loot up with this expectation and the player should stick to small portions loot that does not impact the groups effectiveness. ...or, in the case of one Dwarven Rogue of mine.... perhaps the Palidon of the group would take offense and strike the thieving bastard dead... Anyway, I beleive that if I am playing a greedy Thief, I should be skimming from treasure piles and practicing my larceny where I won't get caught. However, being a greedy thief that wanders with a group of characters with violent tendencies {PCs...}, its best to keep that practice away from where it might result in a sharp sword to the guy... or a pissed off player at the table. Its all about discretion... and enjoying the game as a group even when an uppity Palidon kills you over a minor issue of losing his gem encrusted holy symbol in a friendly game of Sabbac :) [b]Kinneus[/b].. regarding party cohesion, it goes both ways. Playing the top left corner of Lawful Good in a campaign that is basically violent grave robbing and genocide isn't always the best choice. The entire party should look at thier character types and concepts with an eye towards team cohesion. [/QUOTE]
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