Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What is it with Sage Advice & Tome of Battle?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AllisterH" data-source="post: 3473711" data-attributes="member: 51325"><p>1. Technik and Nail, you're pretty much the only ones I've seen insist casters are not overpowered.</p><p></p><p>The Druid, Cleric and Wizard are still considered the "most powerful classes" in the game by pretty much everyone and that's just core. Hell, until Eberron's release of the Planar Shepherd prestige class, the most powerful build was straight druid to level 20.</p><p></p><p>2. Roleplaying restrictions - I would agree with that except this is campaign dependant and frankly, on these boards and others, how many times have we seen a discussion on paladins and their code compared to clerics? It really is sad but true, that you can get away with much more as a cleric of Pelor than a paladin of Pelor. So trying to argue that clerics are restricted by their code is laughably weak given how little we see of that on this self same board.</p><p></p><p>3. The warlock is actually considered slightly underpowered when compared to any of the other arcane wielders. I'm not sure where you get the idea that the warlock is "STRONG". Same thing with the duskblade when compared to a standard gish using just the DMG and PHB.</p><p></p><p>4. Actually, here's where your wrong. Pretty much all of the straight base class casters released over the years have been weaker than the original big 3. Dread Necromancer, Warmage, Beguiler, Favoured Soul, Spirit Shaman, Wu-jen etc. They are better in that they have fewer dead levels and actually encourage you to stay single class unlike the wizard and cleric.</p><p></p><p>5. You're basically saying "Magic isn't that bad as long as you change the rules". Horrendous argument IMHO.</p><p></p><p>6. Power Creep is inevitable with options. Ex: a supplement creates a feat called </p><p>Super Dodge </p><p>REQ: Dodge, DEX 17+ </p><p>Benefit: As the Dodge feat, but you can select two opponents instead of 1. This doesn't stack with the Dodge feat itself</p><p></p><p>You'd be hardpressed to argue that this is overpowered but it is power creep since more options given means more solutions means characters survive easier meaning they are stronger.</p><p></p><p>That said, I'm not sure why anyone thinks this is a bad thing..</p></blockquote><p></p>
[QUOTE="AllisterH, post: 3473711, member: 51325"] 1. Technik and Nail, you're pretty much the only ones I've seen insist casters are not overpowered. The Druid, Cleric and Wizard are still considered the "most powerful classes" in the game by pretty much everyone and that's just core. Hell, until Eberron's release of the Planar Shepherd prestige class, the most powerful build was straight druid to level 20. 2. Roleplaying restrictions - I would agree with that except this is campaign dependant and frankly, on these boards and others, how many times have we seen a discussion on paladins and their code compared to clerics? It really is sad but true, that you can get away with much more as a cleric of Pelor than a paladin of Pelor. So trying to argue that clerics are restricted by their code is laughably weak given how little we see of that on this self same board. 3. The warlock is actually considered slightly underpowered when compared to any of the other arcane wielders. I'm not sure where you get the idea that the warlock is "STRONG". Same thing with the duskblade when compared to a standard gish using just the DMG and PHB. 4. Actually, here's where your wrong. Pretty much all of the straight base class casters released over the years have been weaker than the original big 3. Dread Necromancer, Warmage, Beguiler, Favoured Soul, Spirit Shaman, Wu-jen etc. They are better in that they have fewer dead levels and actually encourage you to stay single class unlike the wizard and cleric. 5. You're basically saying "Magic isn't that bad as long as you change the rules". Horrendous argument IMHO. 6. Power Creep is inevitable with options. Ex: a supplement creates a feat called Super Dodge REQ: Dodge, DEX 17+ Benefit: As the Dodge feat, but you can select two opponents instead of 1. This doesn't stack with the Dodge feat itself You'd be hardpressed to argue that this is overpowered but it is power creep since more options given means more solutions means characters survive easier meaning they are stronger. That said, I'm not sure why anyone thinks this is a bad thing.. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What is it with Sage Advice & Tome of Battle?
Top