Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
What is Minecraft about, anyway?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5987787" data-attributes="member: 8835"><p>We been playing now for about a month or so. I've got a few other friends hooked on it, and we play together when we can on late night build-a-thons.</p><p></p><p>We built an inn last night in about 3 hours on Normal difficulty.</p><p></p><p>On this arctic world, we're creating our version of our city in a D&D campaign, Port Remington (named after a PC of course). So the whole thing is built with monsters turned on.</p><p></p><p>But, as you say, once you've secured the perimiter, the threat level goes down. We've managed to wall off our portion of the map such that we can build our city unaccosted all through the night.</p><p></p><p>I have noticed a difference in how adults play versus kids, due to playing with some of my friends' kids.</p><p></p><p>Kids are crazy nut jobs. They run all over, have less concept of the paths you've made and the constructs you've built (I'll mine here, on this rectangular thing made of cobblestone). and thus die a zillion times against monsters or attract creepers in and get themselve's killed while blowing up part of your walls.</p><p></p><p>Adults tend to take a more military mind. Secure the perimiter, then advance, etc. Some burn up scarce resources quick, making iron everything before finding out there's only 10 blocks of Iron in their world. But most tend to go exploring with torches, and some preparedness for trouble.</p><p></p><p>My wife says "they're just kids", but how one approaches the game shows intelligence and impulsiveness. Bear in mind, I was a builder kid with above average intelligence. So my tactics now aren't too different from how I'd do it as a kid, because I was freakin smart back then and not too impulsive.</p><p></p><p>I suspect impulsiveness looks like stupidity from my perspective. However, the ten year old kid appears to be more tactically aware (and a griefer) than the 12 year old kid. There;s running around and being stupid (aka, a kid), and then there's being clever about it.</p><p></p><p>Either way, MC360 seems to be fun, even if some people play it oddly(they're having fun). though, like RPGs, there is a sense that not all play styles mesh. If you're a builder, crazy nut jobs can be annoying.</p></blockquote><p></p>
[QUOTE="Janx, post: 5987787, member: 8835"] We been playing now for about a month or so. I've got a few other friends hooked on it, and we play together when we can on late night build-a-thons. We built an inn last night in about 3 hours on Normal difficulty. On this arctic world, we're creating our version of our city in a D&D campaign, Port Remington (named after a PC of course). So the whole thing is built with monsters turned on. But, as you say, once you've secured the perimiter, the threat level goes down. We've managed to wall off our portion of the map such that we can build our city unaccosted all through the night. I have noticed a difference in how adults play versus kids, due to playing with some of my friends' kids. Kids are crazy nut jobs. They run all over, have less concept of the paths you've made and the constructs you've built (I'll mine here, on this rectangular thing made of cobblestone). and thus die a zillion times against monsters or attract creepers in and get themselve's killed while blowing up part of your walls. Adults tend to take a more military mind. Secure the perimiter, then advance, etc. Some burn up scarce resources quick, making iron everything before finding out there's only 10 blocks of Iron in their world. But most tend to go exploring with torches, and some preparedness for trouble. My wife says "they're just kids", but how one approaches the game shows intelligence and impulsiveness. Bear in mind, I was a builder kid with above average intelligence. So my tactics now aren't too different from how I'd do it as a kid, because I was freakin smart back then and not too impulsive. I suspect impulsiveness looks like stupidity from my perspective. However, the ten year old kid appears to be more tactically aware (and a griefer) than the 12 year old kid. There;s running around and being stupid (aka, a kid), and then there's being clever about it. Either way, MC360 seems to be fun, even if some people play it oddly(they're having fun). though, like RPGs, there is a sense that not all play styles mesh. If you're a builder, crazy nut jobs can be annoying. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
What is Minecraft about, anyway?
Top