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<blockquote data-quote="Victim" data-source="post: 3572226" data-attributes="member: 78"><p>5 PCs, generally with cohorts and assorted allied NPCs.</p><p></p><p>Wealth is generally higher than normal (see below).</p><p></p><p>Few dungeons, and basically no multileveled mega dungeons.</p><p></p><p>Usually, there's plenty room in combat as rooms are a significant fraction of the battlemat space.</p><p></p><p>Mostly classed opponents (one of the reasons wealth is generally high).</p><p></p><p>We generally have fewer fights per rest period than 4, but fights usually have lots of tough guys.</p><p></p><p>Point buy is high, at least 32. Of course, classed foes and customized monsters have similarly generous stats.</p><p></p><p>Complete books and SC are generally allowed, with other books being applied more selectively. Bo9S is going through a shakedown period, approval is mixed.</p><p></p><p>Several people DM their own campaigns (in different settings and usually continuities) and we rotate campaigns.</p><p></p><p>Magic items are generally available for purchase. Currently we're experimenting with non-item magic items that are selected each level to keep wealth down and avoid the tendency to convert any kind of financial reward into magical power.</p><p></p><p>PC death varies by campaign. In some campaigns, particularly with high level PCs, it was unusual when a PC didn't die each session. Of course, at that point, bringing them back isn't so bad - especially with the far cheaper Revenance/Revivify combo to avoid level loss.</p><p></p><p>We game with friends and are all mid/early twenties.</p></blockquote><p></p>
[QUOTE="Victim, post: 3572226, member: 78"] 5 PCs, generally with cohorts and assorted allied NPCs. Wealth is generally higher than normal (see below). Few dungeons, and basically no multileveled mega dungeons. Usually, there's plenty room in combat as rooms are a significant fraction of the battlemat space. Mostly classed opponents (one of the reasons wealth is generally high). We generally have fewer fights per rest period than 4, but fights usually have lots of tough guys. Point buy is high, at least 32. Of course, classed foes and customized monsters have similarly generous stats. Complete books and SC are generally allowed, with other books being applied more selectively. Bo9S is going through a shakedown period, approval is mixed. Several people DM their own campaigns (in different settings and usually continuities) and we rotate campaigns. Magic items are generally available for purchase. Currently we're experimenting with non-item magic items that are selected each level to keep wealth down and avoid the tendency to convert any kind of financial reward into magical power. PC death varies by campaign. In some campaigns, particularly with high level PCs, it was unusual when a PC didn't die each session. Of course, at that point, bringing them back isn't so bad - especially with the far cheaper Revenance/Revivify combo to avoid level loss. We game with friends and are all mid/early twenties. [/QUOTE]
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