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<blockquote data-quote="The Green Adam" data-source="post: 3573124" data-attributes="member: 50821"><p>I find this thread fascinating as it illustrates what I've been trying to advocate so strongly and so often - Differences are cool. Our imaginations are vast and unique to each of us and in a pastime such as this, assuming anything about how a campaign <em>should</em> be run is akin to madness. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /> </p><p></p><p>The frequency of PC death is a particularly interesting aspect. Even I'm surprised at the level of diversity and how often the grim reaper seems to visit some campaigns. Definitely food for thought.</p><p></p><p>So now its my turn...</p><p></p><p>- I DM 99% of all our campaigns.</p><p>- My campaign group has 6-8 players not including the DM, age 27-42, 3 players are female. </p><p>- Group members come from 3 different States to play (NY, NJ and PA)</p><p>- Players are all close, long time friends.</p><p>- The average length of a session is 8 hours.</p><p>- For the most part we are only able to play once a month.</p><p>- Campaign universe is homebrew and has been developed on and off for over 25 years.</p><p>- All Adventures are homebrew. Most are non-linear, multi-session affairs spanning a mix of locations (urban, dungeon, forest, desert, etc).</p><p>- Numerous house rules exist for magic, race, combat, etc.</p><p>- Low-level magic is very common. As it becomes more powerful is becomes more rare.</p><p>- Adventures are World and Character driven. Character origins and culture effect the World Design and vice versa.</p><p>- Character personality, Story and cinematic action superscede rules and realism.</p><p>- Classes are largely RAW with minor house rule additions. Multi-class common.</p><p>- Races are very diverse and include many homebrew species.</p><p>- Race/Class combos are highly varied.</p><p>- PC death is extremely rare. PC near-death/serious injury is fairly common.</p><p>- Currently campaigns do not last long (past 12th Level) due to scheduling conflicts.</p><p></p><p>So much more I could say but its late and even I sleep eventually. Or so they say. :\ </p><p></p><p>AD</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 3573124, member: 50821"] I find this thread fascinating as it illustrates what I've been trying to advocate so strongly and so often - Differences are cool. Our imaginations are vast and unique to each of us and in a pastime such as this, assuming anything about how a campaign [I]should[/I] be run is akin to madness. :cool: The frequency of PC death is a particularly interesting aspect. Even I'm surprised at the level of diversity and how often the grim reaper seems to visit some campaigns. Definitely food for thought. So now its my turn... - I DM 99% of all our campaigns. - My campaign group has 6-8 players not including the DM, age 27-42, 3 players are female. - Group members come from 3 different States to play (NY, NJ and PA) - Players are all close, long time friends. - The average length of a session is 8 hours. - For the most part we are only able to play once a month. - Campaign universe is homebrew and has been developed on and off for over 25 years. - All Adventures are homebrew. Most are non-linear, multi-session affairs spanning a mix of locations (urban, dungeon, forest, desert, etc). - Numerous house rules exist for magic, race, combat, etc. - Low-level magic is very common. As it becomes more powerful is becomes more rare. - Adventures are World and Character driven. Character origins and culture effect the World Design and vice versa. - Character personality, Story and cinematic action superscede rules and realism. - Classes are largely RAW with minor house rule additions. Multi-class common. - Races are very diverse and include many homebrew species. - Race/Class combos are highly varied. - PC death is extremely rare. PC near-death/serious injury is fairly common. - Currently campaigns do not last long (past 12th Level) due to scheduling conflicts. So much more I could say but its late and even I sleep eventually. Or so they say. :\ AD [/QUOTE]
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