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<blockquote data-quote="Ahrimon" data-source="post: 3573362" data-attributes="member: 12630"><p>I've only been in my current group for about a year, but that's mainly due to us all being military. People come and go, just a fact of life.</p><p></p><p>- 7 Players + DM (We count on 5-6 players a week)</p><p>- Story driven campaign (story is more important than character development)</p><p>- Campaign is 100% homebrew and is the "baby" of the DM.</p><p>- PC deaths aren't unfrequent, and they are permanent. Only one character has been saved from death because he was important to the story.</p><p>- Wealth level drastically behind the DM average. Most players have less than 1/4 of the suggested wealth.</p><p>- Purchasing magic items is virtually impossible.</p><p>- Magic armor does not resize to fit people in the same size catagory.</p><p>- Any heavy armor has to be custom made to fit the individual and takes months to craft.</p><p>- If armor is found, someone must be relatively close to the height and build of the previous owner in order to be able to wear it.</p><p>- A magic weapon or armor that provides more than a +1 bonus is considered a minor artifact.</p><p>- Regardless of your actual ranks, don't expect to ever know anything through knowledge skills or spellcraft. "I don't care if you got a 92, you've never seen anything like that before." </p><p>- Books are pretty much open to WotC and AEG material and a few others, but we keep finding out about different books that the DM uses and we are allowed to use after the fact.</p><p>- Classes are restricted to cirtain ones. The DM uses cirtain classes to fill specific roles in his game. If you aren't in those roles, you can't be that class.</p><p>- Arcane casters do not get thier spells automatically each level. Every wiz/sor/bard must find thier spells during game play. (and since the entire campaign is already written...well, let me just say don't play a theme caster)</p><p>- The classic four are sort of covered.</p><p>- Story driven play where you have to roleplay out buying your groceries half the time.</p><p>- At 9th level a party of 7 PC's is extatic to find a few hundred gold.</p><p>- Rules are altered on the fly to "enhance" the story or when they don't simulate a good "realistic" situation.</p><p>- Torn Assunder is used (A book I'm personally beginning to loathe)</p><p>- A good mix of "dungeons", city and wilderness encounters. The "dungeons" are never too large as they are a specific place such as a fortress, keep, mine etc.</p><p>- Oppenents always start combat fully buffed up since they ALWAYS get the drop on us.</p><p></p><p></p><p>I think I'm starting rant so I'll just stop there... <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="Ahrimon, post: 3573362, member: 12630"] I've only been in my current group for about a year, but that's mainly due to us all being military. People come and go, just a fact of life. - 7 Players + DM (We count on 5-6 players a week) - Story driven campaign (story is more important than character development) - Campaign is 100% homebrew and is the "baby" of the DM. - PC deaths aren't unfrequent, and they are permanent. Only one character has been saved from death because he was important to the story. - Wealth level drastically behind the DM average. Most players have less than 1/4 of the suggested wealth. - Purchasing magic items is virtually impossible. - Magic armor does not resize to fit people in the same size catagory. - Any heavy armor has to be custom made to fit the individual and takes months to craft. - If armor is found, someone must be relatively close to the height and build of the previous owner in order to be able to wear it. - A magic weapon or armor that provides more than a +1 bonus is considered a minor artifact. - Regardless of your actual ranks, don't expect to ever know anything through knowledge skills or spellcraft. "I don't care if you got a 92, you've never seen anything like that before." - Books are pretty much open to WotC and AEG material and a few others, but we keep finding out about different books that the DM uses and we are allowed to use after the fact. - Classes are restricted to cirtain ones. The DM uses cirtain classes to fill specific roles in his game. If you aren't in those roles, you can't be that class. - Arcane casters do not get thier spells automatically each level. Every wiz/sor/bard must find thier spells during game play. (and since the entire campaign is already written...well, let me just say don't play a theme caster) - The classic four are sort of covered. - Story driven play where you have to roleplay out buying your groceries half the time. - At 9th level a party of 7 PC's is extatic to find a few hundred gold. - Rules are altered on the fly to "enhance" the story or when they don't simulate a good "realistic" situation. - Torn Assunder is used (A book I'm personally beginning to loathe) - A good mix of "dungeons", city and wilderness encounters. The "dungeons" are never too large as they are a specific place such as a fortress, keep, mine etc. - Oppenents always start combat fully buffed up since they ALWAYS get the drop on us. I think I'm starting rant so I'll just stop there... :heh: [/QUOTE]
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