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<blockquote data-quote="Stormborn" data-source="post: 3573723" data-attributes="member: 14041"><p>How do we avoid PC deaths?</p><p></p><p>-Mechanical things like making sure the PCs have better than average hit points, exactly how varies from one campaign and DM to the next+rules to help insure PCs stabalize or can get help if unconcious. Action points help in some games as well. That along with never playing at high levels usually is sufficient to ensure that PCs don't die before help arrives. </p><p></p><p>- fudging rolls - but I think that happens more with the other DM than it does me</p><p></p><p>- narrative combat effects - which is my prefered method. If a PC drops below 0 hp they might have a near-death-experiance which may help develop the character or the plot but leaves them with some roleplaying or mechanical quirk, a here to for unknown property of a magic item might save the PC but effectivly destroy the magic item in the process, or something else which allwos the character to survive bust still has in game consequences. </p><p></p><p>- essentially if there is a conflict between the rules and the overall story the story wins. However, given the mechanical advantages given PCs and occasional fudging narrative intervention is rare.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3573723, member: 14041"] How do we avoid PC deaths? -Mechanical things like making sure the PCs have better than average hit points, exactly how varies from one campaign and DM to the next+rules to help insure PCs stabalize or can get help if unconcious. Action points help in some games as well. That along with never playing at high levels usually is sufficient to ensure that PCs don't die before help arrives. - fudging rolls - but I think that happens more with the other DM than it does me - narrative combat effects - which is my prefered method. If a PC drops below 0 hp they might have a near-death-experiance which may help develop the character or the plot but leaves them with some roleplaying or mechanical quirk, a here to for unknown property of a magic item might save the PC but effectivly destroy the magic item in the process, or something else which allwos the character to survive bust still has in game consequences. - essentially if there is a conflict between the rules and the overall story the story wins. However, given the mechanical advantages given PCs and occasional fudging narrative intervention is rare. [/QUOTE]
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