xiphumor
Legend
Emphasis on your because different folks need different things. E.g. a new Narrator might need reminders of appropriate DCs, but old hands usually don’t. Here are some thoughts for mine:
-All of the conditions, including strife and fatigue, although perhaps excluding some simple ones like bloodied if space becomes an issue.
-All of the conditions, including strife and fatigue, although perhaps excluding some simple ones like bloodied if space becomes an issue.
- The rules for basic maneuvers (plus Tumble, which feels like one)
- Object HP and AC tables
- Improvised damage tables for when the rules don’t cover a situation.
- A5e’s revised rules on dying and death saves
- Quick encounter tables to rapidly whip up a fair (or unfair) fight.
- The countdown mechanic table
- Lighting, Vision, and Cover rules
- A space to record the basic stats of my players so I don’t have to ask for passive check scores
- The travel pace table
- This one is an innovation of mine I think, but I have an economics table for my setting so I can improvise prices and have NPCs respond appropriately to different amounts of money.