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<blockquote data-quote="bloodtide" data-source="post: 9071953" data-attributes="member: 6684958"><p>Most of my normal games are on summer time breaks too. Nearly all my players head off for the summer. So, like I said, It's just me and maybe two other DMs...and like 20 players that are "left" for the summer. </p><p></p><p>I don't agree with all the "stuff", but that's why I'm asking for more detail.</p><p></p><p>Not for the summer games...but I've been known to set up model train tracks on a table to pass notes, dice and such around. </p><p></p><p>They do talk about video games often....I kinda hope it's not this...</p><p></p><p>Only if that was simple....</p><p></p><p>I can not stand sitting there and doing nothing, so the "common idea" of a sandbox where the players just do random, dull, boring stuff is not my sort of game.</p><p></p><p></p><p>I can answer if you need some clarification. I think lots of players and DM shortage covers it. </p><p></p><p>If am anything, it's blunt and very clear.</p><p></p><p>I use the bulk of the D&D and related third party lore and information from the last near 50 years. So, read such a book, and you will have a leg up in my games. The adventures themselves have a ton of lore, but 99% of it is not freely given. The players must take actions to learn it. </p><p></p><p>And I do do the "loaded with information" vs the other way of "the information void where the only things randomly found are super hard core important. " </p><p></p><p></p><p>I do think the DM should be just as entertained as the players.</p><p></p><p></p><p>No sandbox here....I'm a Railroad DM. </p><p></p><p>Yes, this is me. But not for any of the summer games: I know they would not read any of it. So, why bother?</p><p></p><p>My play style is not the Cinematic Way or Video Game Way. My game is full of lore, but it's more for the players that want it and will use it. It's not the pure "action/combat" stuff like random being told a weakness of a foe. It's more a player can learn about a foe as a character in the world, and maybe use some of that somehow in some clever way.</p><p></p><p>In a general sense I give the players a lot of lore they can use for "real", not the "oh here is what you need to know for Act 3".</p><p></p><p>Three of the games, are all the same adventure: a custom kill the dragon adventure. As an old, often used adventure, it has a ton of lore, added over the years. I'm not sure if anyone has figured out it's the same adventure and they can share notes yet....we will see. The 4th game is a custom Spelljammer adventure against the negoi slavers, and it has much less adventure lore.</p><p></p><p></p><p>We do. Axis and Allies is a popular summer game for all of us. Or just Risk. And Ye old ancient Dungeon! But D&D is by far the most popular...</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9071953, member: 6684958"] Most of my normal games are on summer time breaks too. Nearly all my players head off for the summer. So, like I said, It's just me and maybe two other DMs...and like 20 players that are "left" for the summer. I don't agree with all the "stuff", but that's why I'm asking for more detail. Not for the summer games...but I've been known to set up model train tracks on a table to pass notes, dice and such around. They do talk about video games often....I kinda hope it's not this... Only if that was simple.... I can not stand sitting there and doing nothing, so the "common idea" of a sandbox where the players just do random, dull, boring stuff is not my sort of game. I can answer if you need some clarification. I think lots of players and DM shortage covers it. If am anything, it's blunt and very clear. I use the bulk of the D&D and related third party lore and information from the last near 50 years. So, read such a book, and you will have a leg up in my games. The adventures themselves have a ton of lore, but 99% of it is not freely given. The players must take actions to learn it. And I do do the "loaded with information" vs the other way of "the information void where the only things randomly found are super hard core important. " I do think the DM should be just as entertained as the players. No sandbox here....I'm a Railroad DM. Yes, this is me. But not for any of the summer games: I know they would not read any of it. So, why bother? My play style is not the Cinematic Way or Video Game Way. My game is full of lore, but it's more for the players that want it and will use it. It's not the pure "action/combat" stuff like random being told a weakness of a foe. It's more a player can learn about a foe as a character in the world, and maybe use some of that somehow in some clever way. In a general sense I give the players a lot of lore they can use for "real", not the "oh here is what you need to know for Act 3". Three of the games, are all the same adventure: a custom kill the dragon adventure. As an old, often used adventure, it has a ton of lore, added over the years. I'm not sure if anyone has figured out it's the same adventure and they can share notes yet....we will see. The 4th game is a custom Spelljammer adventure against the negoi slavers, and it has much less adventure lore. We do. Axis and Allies is a popular summer game for all of us. Or just Risk. And Ye old ancient Dungeon! But D&D is by far the most popular... [/QUOTE]
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