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What is player agency to you?
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<blockquote data-quote="bloodtide" data-source="post: 9116696" data-attributes="member: 6684958"><p>This really clicked for me when it was mentioned making the game like a movie/TV show, like Star Wars.</p><p></p><p></p><p>Very often. A LOT of players have the mindset that they are the Super Special Spotlight Star of the Game and they should get Royal treatment. And there are plenty of DMs desprate for players. Though this is part of a much bigger 'people problem', where many people are desperate for friends so they use the As You Wish Player type DMing to 'buy' friends. "I'll run any kind of game you want Best Buddy Bob....if, er...I can come to your party next week...pretty please". Though a fair number of DM also just Love being told what to do as it makes things easy for them. </p><p></p><p>And a LOT of gamers, like people in general, do get obsessed with "whatever they see in fiction is reality". So a LOT of gamers are all cut from the same cloth. And that cloth is a very small one. </p><p></p><p>My house rules keep most of the "other" players out of my "real" games. Just telling a player my game is "Unbalanced and Unfair" raises eyebrows. A player will look up from their phone and say something like "Are you for real bro?", and I'll respond with a "YES". Then they leave never to be seen again.</p><p></p><p>A lot of players don't care like you do. It is a player's game, the DM is just a door mat to them. And you can see their are DMs that love that spot where they put the players agency and happiness above all else. </p><p></p><p>I do accommodate reasonable requests, but I have limits. And one of my limits is shopping. Some players would send a full five hours of game time shopping: some games even do this often. It's fun for the players and DM to "shop" and customize characters. It's not my idea of a fun time.</p><p></p><p>Like one of the worst ever....was this Player Request: So the idea is a super ninja guy wandering the land and having wacky adventures. Ok, nice start. BUT the player does not want to be that ninja guy. He wants to play the girl that tags along with him and is head over heels in love with the ninja guy(but he is clueless to this). So the idea is the suoer ninja guy gets in trouble often...so the tag along girl has to, secretly, help him out. I guess this was based on an anime? And the player refused to play both characters: they just wanted to mostly sit there and do nothing, tag along....and once in a while do something. Yea....I said NOPE.</p><p></p><p></p><p>Not sure I'd ever use words like Table Harmony.</p><p></p><p>And all the other words. Well, my definitions might be different.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9116696, member: 6684958"] This really clicked for me when it was mentioned making the game like a movie/TV show, like Star Wars. Very often. A LOT of players have the mindset that they are the Super Special Spotlight Star of the Game and they should get Royal treatment. And there are plenty of DMs desprate for players. Though this is part of a much bigger 'people problem', where many people are desperate for friends so they use the As You Wish Player type DMing to 'buy' friends. "I'll run any kind of game you want Best Buddy Bob....if, er...I can come to your party next week...pretty please". Though a fair number of DM also just Love being told what to do as it makes things easy for them. And a LOT of gamers, like people in general, do get obsessed with "whatever they see in fiction is reality". So a LOT of gamers are all cut from the same cloth. And that cloth is a very small one. My house rules keep most of the "other" players out of my "real" games. Just telling a player my game is "Unbalanced and Unfair" raises eyebrows. A player will look up from their phone and say something like "Are you for real bro?", and I'll respond with a "YES". Then they leave never to be seen again. A lot of players don't care like you do. It is a player's game, the DM is just a door mat to them. And you can see their are DMs that love that spot where they put the players agency and happiness above all else. I do accommodate reasonable requests, but I have limits. And one of my limits is shopping. Some players would send a full five hours of game time shopping: some games even do this often. It's fun for the players and DM to "shop" and customize characters. It's not my idea of a fun time. Like one of the worst ever....was this Player Request: So the idea is a super ninja guy wandering the land and having wacky adventures. Ok, nice start. BUT the player does not want to be that ninja guy. He wants to play the girl that tags along with him and is head over heels in love with the ninja guy(but he is clueless to this). So the idea is the suoer ninja guy gets in trouble often...so the tag along girl has to, secretly, help him out. I guess this was based on an anime? And the player refused to play both characters: they just wanted to mostly sit there and do nothing, tag along....and once in a while do something. Yea....I said NOPE. Not sure I'd ever use words like Table Harmony. And all the other words. Well, my definitions might be different. [/QUOTE]
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