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What is player agency to you?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9117286" data-attributes="member: 82106"><p>And this is so true, the GM is not there in a narrativist system to cater to players, NOT AT ALL. The GM's main activity is actually closer to screwing with the characters! </p><p></p><p>I mean, suppose my character has a bond with another character in DW, the VERY FIRST THING the GM will do is make a move that messes with that bond! Sure, the player may end up enacting the bond (IE protecting the other PC) or they might FAIL, or just not deal with it at all. This is what we play to find out, what will the PCs do? And even if its a PC just being proactive "Hey, lets go do X" the JOB of the GM is to say "oh, yeah, well, here's a problem you will have to solve!"</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9117286, member: 82106"] And this is so true, the GM is not there in a narrativist system to cater to players, NOT AT ALL. The GM's main activity is actually closer to screwing with the characters! I mean, suppose my character has a bond with another character in DW, the VERY FIRST THING the GM will do is make a move that messes with that bond! Sure, the player may end up enacting the bond (IE protecting the other PC) or they might FAIL, or just not deal with it at all. This is what we play to find out, what will the PCs do? And even if its a PC just being proactive "Hey, lets go do X" the JOB of the GM is to say "oh, yeah, well, here's a problem you will have to solve!" [/QUOTE]
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What is player agency to you?
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