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What is player agency to you?
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<blockquote data-quote="pemerton" data-source="post: 9117733" data-attributes="member: 42582"><p>The Arakani thing you describe, in Burning Wheel, would be a Wises check (Arakani-wise, or Spider-wise, or even Taboo-wise) which is the sort of codification you are not a big fan of. Thus the question of whether the GM rolls with it, or instead plays on a misunderstanding, would be settled by the outcome of the check (success or failure) rather than the GM's own decision.</p><p></p><p>I think background elements can often have a similar structure (as in "I recall . . . "). So I wouldn't normally see them as examples of, or analogous to, "event Y occurs".</p><p></p><p>Something I have reiterated in this thread, since post 211, and in many previous threads, is that a RPG doesn't needs players to have "event Y occurs" powers in order for the players to have the sort of agency I am interested in. Because the Arakani example - suitably generalised - is sufficient. Which is also why I push back so strongly on this language of "altering reality", as your Arakani example does not involve any altering of reality either in the fiction or at the table.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9117733, member: 42582"] The Arakani thing you describe, in Burning Wheel, would be a Wises check (Arakani-wise, or Spider-wise, or even Taboo-wise) which is the sort of codification you are not a big fan of. Thus the question of whether the GM rolls with it, or instead plays on a misunderstanding, would be settled by the outcome of the check (success or failure) rather than the GM's own decision. I think background elements can often have a similar structure (as in "I recall . . . "). So I wouldn't normally see them as examples of, or analogous to, "event Y occurs". Something I have reiterated in this thread, since post 211, and in many previous threads, is that a RPG doesn't needs players to have "event Y occurs" powers in order for the players to have the sort of agency I am interested in. Because the Arakani example - suitably generalised - is sufficient. Which is also why I push back so strongly on this language of "altering reality", as your Arakani example does not involve any altering of reality either in the fiction or at the table. [/QUOTE]
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