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What is player agency to you?
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<blockquote data-quote="Manbearcat" data-source="post: 9128711" data-attributes="member: 6696971"><p>I'm not so much talking about <strong>acceptance vs rejection</strong>. I'm talking about <strong>understanding and applying</strong>. </p><p></p><p>You can <strong>reject a game internally yet understand the meta and apply it so that the gameplay fundamentally works</strong>. </p><p></p><p>However, if you reject a game internally and either cannot understand the meta or refuse to apply it (despite you understanding it)? That is not going to work. Protest internally all you like, but let that protest bubble to the surface with a "I refuse to apply the best practices of my role, refuse to engage faithfully with the procedures of play, and will make it <em>a thing</em>?" That will harm the game, harm the experience of the game for the other participants, and it will eventually come to a head. </p><p></p><p>So like...take the above anecdote. If the Greeks Classics teacher/prof refused to accept that this island archipelago featured dueling priests, their clans, and a sacrifice model that doesn't hew to the earth-canon? If, rather than playing the game as it is meant to be played, this player goes all in on "NOPE, THIS IS WRONG FICTION, CHANGE IT AND NOW THERE IS NO CONFLICT OVER DUELING PRIESTS AND SACRIFICE /ALLEGIANCE/PRIVATION/LOOMING APOCALYPSE OF HEPHAESTUS VS POSEIDON WITH ANGRY ZEUS IN THE MIDDLE SITUATION...THE GAME IS ABOUT SOMETHING ELSE SO WE CAN HAVE EARTH-CANON AGREEMENT!" Dying on that "recapitulation of/true to source material" hill? that is game-set-match for the actual TTRPG Agon. Stone dead. Cannot continue. We are no longer playing Agon. We're either playing a new game of "Agon reimagined as Setting Tourism" (which isn't Agon) or, more likely, we're not playing at all.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9128711, member: 6696971"] I'm not so much talking about [B]acceptance vs rejection[/B]. I'm talking about [B]understanding and applying[/B]. You can [B]reject a game internally yet understand the meta and apply it so that the gameplay fundamentally works[/B]. However, if you reject a game internally and either cannot understand the meta or refuse to apply it (despite you understanding it)? That is not going to work. Protest internally all you like, but let that protest bubble to the surface with a "I refuse to apply the best practices of my role, refuse to engage faithfully with the procedures of play, and will make it [I]a thing[/I]?" That will harm the game, harm the experience of the game for the other participants, and it will eventually come to a head. So like...take the above anecdote. If the Greeks Classics teacher/prof refused to accept that this island archipelago featured dueling priests, their clans, and a sacrifice model that doesn't hew to the earth-canon? If, rather than playing the game as it is meant to be played, this player goes all in on "NOPE, THIS IS WRONG FICTION, CHANGE IT AND NOW THERE IS NO CONFLICT OVER DUELING PRIESTS AND SACRIFICE /ALLEGIANCE/PRIVATION/LOOMING APOCALYPSE OF HEPHAESTUS VS POSEIDON WITH ANGRY ZEUS IN THE MIDDLE SITUATION...THE GAME IS ABOUT SOMETHING ELSE SO WE CAN HAVE EARTH-CANON AGREEMENT!" Dying on that "recapitulation of/true to source material" hill? that is game-set-match for the actual TTRPG Agon. Stone dead. Cannot continue. We are no longer playing Agon. We're either playing a new game of "Agon reimagined as Setting Tourism" (which isn't Agon) or, more likely, we're not playing at all. [/QUOTE]
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