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What is "Prep"?
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<blockquote data-quote="Celebrim" data-source="post: 9120331" data-attributes="member: 4937"><p>Yes, absolutely. In fact, it was on my list under "h) Reading and researching information online or at a library in order to enrich your setting.", but I neglected to consider prep in terms of reading inspiring fiction or watching inspiring movies and stealing ideas.</p><p></p><p>For example, part of the Prep of my now long running Star Wars D6 Bounty Hunter game has included watching episodes of "Miami Vice", "The Rifleman", "Wanted Dead or Alive", and "Have Gun – Will Travel".</p><p></p><p>Reading the books in "Appendix N" counts as Prep for D&D. Likewise, most game systems will list inspirational media you should consume in order to prep yourself for running the game, precisely because it is in fact useful prep.</p><p></p><p>When I say that it can take up to 20 hours of Prep to run a 4 hour session depending on the system and your ambitions, many people I suppose are imagining nothing but grueling effort. And it can be that sometimes. Ask anyone who has published something to a professional standard. But that 20 hours of Prep might include 4 hours of brainstorming, 4 hours of consuming media for inspiration, 2 hours of making and 10 hours of writing. Ideally a lot of your prep is "lonely fun" that you enjoy doing as a GM. And probably you should focus your games and your prep on the things that you enjoy doing and can follow from the things that you do. If you don't enjoy making maps, don't run heavily site based games or outsource the map making to someone else. If you don't enjoy detailing NPCs, don't customize your NPCs from a rule perspective and outsource the personality of those characters by yanking them from movies and TV shows, filing off the names, and recreating them in your setting. And so forth.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9120331, member: 4937"] Yes, absolutely. In fact, it was on my list under "h) Reading and researching information online or at a library in order to enrich your setting.", but I neglected to consider prep in terms of reading inspiring fiction or watching inspiring movies and stealing ideas. For example, part of the Prep of my now long running Star Wars D6 Bounty Hunter game has included watching episodes of "Miami Vice", "The Rifleman", "Wanted Dead or Alive", and "Have Gun – Will Travel". Reading the books in "Appendix N" counts as Prep for D&D. Likewise, most game systems will list inspirational media you should consume in order to prep yourself for running the game, precisely because it is in fact useful prep. When I say that it can take up to 20 hours of Prep to run a 4 hour session depending on the system and your ambitions, many people I suppose are imagining nothing but grueling effort. And it can be that sometimes. Ask anyone who has published something to a professional standard. But that 20 hours of Prep might include 4 hours of brainstorming, 4 hours of consuming media for inspiration, 2 hours of making and 10 hours of writing. Ideally a lot of your prep is "lonely fun" that you enjoy doing as a GM. And probably you should focus your games and your prep on the things that you enjoy doing and can follow from the things that you do. If you don't enjoy making maps, don't run heavily site based games or outsource the map making to someone else. If you don't enjoy detailing NPCs, don't customize your NPCs from a rule perspective and outsource the personality of those characters by yanking them from movies and TV shows, filing off the names, and recreating them in your setting. And so forth. [/QUOTE]
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