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<blockquote data-quote="ColonelHardisson" data-source="post: 3246932" data-attributes="member: 363"><p>Don't worry about influences of AU and Arcana Evolved (which is basically a revised and expanded AU). Ptolus is definitely 3e/3.5e. Unearthed Arcana, which is often confused with AU and AE, is a book of rules options for 3e that Wizards made.</p><p></p><p>By the way, my review is the one linked to by Psion above (which was a pleasant surprise, with him being the EN World reviewer emeritus and all). Sorry it didn't provide the kind of info you were looking for.</p><p></p><p>I've seen some dispute whether Ptolus is, as Monte said, "D&D turned up to 11." I think it is, as it really takes many of D&D's core assumptions and runs with them. What does that mean? Well, it doesn't shy away from the implications of magic and monsters existing in the game world. Ptolus is rife with magic and monsters. It's a fun setting, with a ton of potential. It's big, colorful, and has more than a touch of the kind of "wahoo!" feel that made something like the City State of the Invincible Overlord (another fantastic RPG city) so cool. The City State is pretty much THE "wahoo!" RPG city, with all manner of bizarre and outright strange denizens and locations; Ptolus only looks more sedate due to the amount of work Monte put into making the whole thing hang together logically (given the core assumptions of D&D). That's not a knock on the City State; the City State is a classic example of old school RPG city design, where Ptolus is a classic example of new school city design. Both are fun in their own ways. </p><p></p><p>Here are some bits of coolness I like about Ptolus; this is more a stream-of-consciousness listing: a good-aligned ogre mage who may be the key to saving the world; centaurs running around in armor; a vigilante group that is essentially a bunch of butt-kicking nuns; a big cemetery that's kinda sedate by day, but don't be there when the sun goes down; a "home base" for the PCs that they can be awarded with if they manage to save the city (plenty of hooks for this to happen); a big honkin' dungeon complex beneath the city (the Banewarrens, a great module Monte did a few years back, is included on the CD that comes with the book)...plus tons more stuff. I mean, I was amazed by all the adventure hooks.</p><p></p><p></p><p></p><p>In my opinion, Ptolus has the most potential of any city made for d20 to conjure up a magic all its own.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 3246932, member: 363"] Don't worry about influences of AU and Arcana Evolved (which is basically a revised and expanded AU). Ptolus is definitely 3e/3.5e. Unearthed Arcana, which is often confused with AU and AE, is a book of rules options for 3e that Wizards made. By the way, my review is the one linked to by Psion above (which was a pleasant surprise, with him being the EN World reviewer emeritus and all). Sorry it didn't provide the kind of info you were looking for. I've seen some dispute whether Ptolus is, as Monte said, "D&D turned up to 11." I think it is, as it really takes many of D&D's core assumptions and runs with them. What does that mean? Well, it doesn't shy away from the implications of magic and monsters existing in the game world. Ptolus is rife with magic and monsters. It's a fun setting, with a ton of potential. It's big, colorful, and has more than a touch of the kind of "wahoo!" feel that made something like the City State of the Invincible Overlord (another fantastic RPG city) so cool. The City State is pretty much THE "wahoo!" RPG city, with all manner of bizarre and outright strange denizens and locations; Ptolus only looks more sedate due to the amount of work Monte put into making the whole thing hang together logically (given the core assumptions of D&D). That's not a knock on the City State; the City State is a classic example of old school RPG city design, where Ptolus is a classic example of new school city design. Both are fun in their own ways. Here are some bits of coolness I like about Ptolus; this is more a stream-of-consciousness listing: a good-aligned ogre mage who may be the key to saving the world; centaurs running around in armor; a vigilante group that is essentially a bunch of butt-kicking nuns; a big cemetery that's kinda sedate by day, but don't be there when the sun goes down; a "home base" for the PCs that they can be awarded with if they manage to save the city (plenty of hooks for this to happen); a big honkin' dungeon complex beneath the city (the Banewarrens, a great module Monte did a few years back, is included on the CD that comes with the book)...plus tons more stuff. I mean, I was amazed by all the adventure hooks. In my opinion, Ptolus has the most potential of any city made for d20 to conjure up a magic all its own. [/QUOTE]
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