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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="Remathilis" data-source="post: 6662548" data-attributes="member: 7635"><p>In before the "should be a subclass/background" meme.</p><p></p><p>Rangers are hard to pin down; there is no uniquely "ranger" mechanic to me. They hunters, skirmishers, archers, and such, but fighters, barbarians, and rogues all share that design space. In essence, they steal bits from all of them and layer spellcasting on top of it. </p><p></p><p>(aside: I think its a problem not limited to rangers btw: sorcerers have a similar identity crisis). </p><p></p><p>Personally, I could see the ranger as analogous to the Scout (3.5) or Rogue; a more skills based character rather than warrior character. Highly mobile, adept at spike damage and ranged attacks, and expertise in skills rather than extra attacks and d10 HD.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6662548, member: 7635"] In before the "should be a subclass/background" meme. Rangers are hard to pin down; there is no uniquely "ranger" mechanic to me. They hunters, skirmishers, archers, and such, but fighters, barbarians, and rogues all share that design space. In essence, they steal bits from all of them and layer spellcasting on top of it. (aside: I think its a problem not limited to rangers btw: sorcerers have a similar identity crisis). Personally, I could see the ranger as analogous to the Scout (3.5) or Rogue; a more skills based character rather than warrior character. Highly mobile, adept at spike damage and ranged attacks, and expertise in skills rather than extra attacks and d10 HD. [/QUOTE]
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What is/should be the Ranger's "thing"?
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