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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="Li Shenron" data-source="post: 6662617" data-attributes="member: 1465"><p>All good points. </p><p></p><p>I still believe that the best approach is to base the Ranger roughly off Aragorn, plus some additional baggage that came across D&D editions, and this is exactly what they have done in 5e. Combat based on direct experience, wilderness knowledge, tracking, outdoor/travel skills, nature-ish spells, they are all traits of the Ranger and I don't think it's a good idea to remove them. Other stuff like fighting styles (as in 3.5 two-weapon-fighting vs archery) is redundant and does not need to stay. Animal companion, as you say, should also not be a default... sure one of the most famous D&D Ranger had an animal companion, but pets are (1) always tricky to implement (and in fact it's the one thing about Rangers/Beastmaster that gets criticized in forums), (2) seriously disliked by a significant amount of players and DMs, and (3) plenty of famous non-Ranger literary characters also had a pet. In short, animal companion is the <em>worst</em> possible idea to base the Ranger around!</p><p></p><p>I don't think that "scout" is a concept strong enough to replace the Ranger as a class. It's a warrior with wilderness skills, or a nature-oriented rogue, or a Ranger without spells... or even less than these, and in fact it's something that 5e designers turned into a <em>background</em>.</p><p></p><p>So my bottom line is, either leave the <strong>Ranger</strong> be what it already is, or remove it from D&D entirely, but no need for a 'rebuild' or replacement.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6662617, member: 1465"] All good points. I still believe that the best approach is to base the Ranger roughly off Aragorn, plus some additional baggage that came across D&D editions, and this is exactly what they have done in 5e. Combat based on direct experience, wilderness knowledge, tracking, outdoor/travel skills, nature-ish spells, they are all traits of the Ranger and I don't think it's a good idea to remove them. Other stuff like fighting styles (as in 3.5 two-weapon-fighting vs archery) is redundant and does not need to stay. Animal companion, as you say, should also not be a default... sure one of the most famous D&D Ranger had an animal companion, but pets are (1) always tricky to implement (and in fact it's the one thing about Rangers/Beastmaster that gets criticized in forums), (2) seriously disliked by a significant amount of players and DMs, and (3) plenty of famous non-Ranger literary characters also had a pet. In short, animal companion is the [I]worst[/I] possible idea to base the Ranger around! I don't think that "scout" is a concept strong enough to replace the Ranger as a class. It's a warrior with wilderness skills, or a nature-oriented rogue, or a Ranger without spells... or even less than these, and in fact it's something that 5e designers turned into a [I]background[/I]. So my bottom line is, either leave the [B]Ranger[/B] be what it already is, or remove it from D&D entirely, but no need for a 'rebuild' or replacement. [/QUOTE]
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