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What is/should be the Ranger's "thing"?
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<blockquote data-quote="Remathilis" data-source="post: 6669317" data-attributes="member: 7635"><p>Agreed on Artificer. Being able to cast spells and make stuff =/= being able to magically make stuff or make magical stuff. </p><p></p><p>Agree on Psion/Mystic. Thank Pelor (and Vecna) that WotC saw fit to make psionics the pervue of a proper class rather than a bunch of spellcasters getting telepathy spells and psionic sublcasses. </p><p></p><p>Mostly agree on Warlord. There is definitely room for a warrior who can boost allies and grant extra actions, but I'm just not sure if he can fill the healer role well. </p><p></p><p>Disagree on warblade. Warblade is for the most part a meaningless, made-up name designed because they didn't want call it "Test Fighter 2.0". I think adding a few more options (and CS dice) to the Battlemaster does a good job of emulating the warblade. </p><p></p><p>Partial disagree on Swordmage/bladesinger. To me, Eldritch Knight, Bladesinger, Swordmage, Duskblade, Gish, Magus, and the old Elf class are all different examples of the fighter/mage mix trying to do so without multiclassing. Some lean more on the fighter with spells element, some lean more on the wizard with a sword element. Individual mixes vary. That said, the rumored "bladesinger" subclass in SCAG might be more wizard with sword type, which will balance nicely against the EK's fighter with spells mix. </p><p></p><p>Yeah, Warmage is 1/2 warblade problem (a meaningless name designed to cover a specific mechanical niche) and 1/2 swordmage (a wizard with sword, or in this case evoker with armor). Like the Dread Necromancer, Summoner, and Beguiler, they are just different ways to mechanically do specialist wizards, forced into being their own class. </p><p></p><p>Potential Agree on Shaman, depending on what you're basing your shaman off of. There are dozens of shaman classes at this point; some are primitive clerics, some are druidic/primal full casters, some deal with nature, some deal with spirits, some deal with none-of-the-above. The mechanical identity of shamans is more schizophrenic than mystics! So a druid or nature cleric COULD cover some old shaman classes, but not others. Its certainly good subclass territory, if not proper class territory.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6669317, member: 7635"] Agreed on Artificer. Being able to cast spells and make stuff =/= being able to magically make stuff or make magical stuff. Agree on Psion/Mystic. Thank Pelor (and Vecna) that WotC saw fit to make psionics the pervue of a proper class rather than a bunch of spellcasters getting telepathy spells and psionic sublcasses. Mostly agree on Warlord. There is definitely room for a warrior who can boost allies and grant extra actions, but I'm just not sure if he can fill the healer role well. Disagree on warblade. Warblade is for the most part a meaningless, made-up name designed because they didn't want call it "Test Fighter 2.0". I think adding a few more options (and CS dice) to the Battlemaster does a good job of emulating the warblade. Partial disagree on Swordmage/bladesinger. To me, Eldritch Knight, Bladesinger, Swordmage, Duskblade, Gish, Magus, and the old Elf class are all different examples of the fighter/mage mix trying to do so without multiclassing. Some lean more on the fighter with spells element, some lean more on the wizard with a sword element. Individual mixes vary. That said, the rumored "bladesinger" subclass in SCAG might be more wizard with sword type, which will balance nicely against the EK's fighter with spells mix. Yeah, Warmage is 1/2 warblade problem (a meaningless name designed to cover a specific mechanical niche) and 1/2 swordmage (a wizard with sword, or in this case evoker with armor). Like the Dread Necromancer, Summoner, and Beguiler, they are just different ways to mechanically do specialist wizards, forced into being their own class. Potential Agree on Shaman, depending on what you're basing your shaman off of. There are dozens of shaman classes at this point; some are primitive clerics, some are druidic/primal full casters, some deal with nature, some deal with spirits, some deal with none-of-the-above. The mechanical identity of shamans is more schizophrenic than mystics! So a druid or nature cleric COULD cover some old shaman classes, but not others. Its certainly good subclass territory, if not proper class territory. [/QUOTE]
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What is/should be the Ranger's "thing"?
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