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General Tabletop Discussion
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What is/should be the Ranger's "thing"?
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<blockquote data-quote="Corpsetaker" data-source="post: 6669785" data-attributes="member: 6776548"><p>Here is the major problem. </p><p></p><p>You are trying to model the class after one particular ranger. The ranger class was around before Drizzt came along. Drizzt has broken the rules many times through the years. Back in 2nd edition he was an 18th level fighter before he was a ranger and as we all know only human could dual class in that edition. </p><p></p><p>The D&D ranger has always had one thing that separated it from other classes and that was a favoured enemy. That is the ranger's schtick. If you want a one size fits all ranger then make a Fighter and choose outdoor type skills and write "Ranger" on your sheet. One of the most important things about the ranger is it's flavour and how that flavour is brought to life using the mechanics. Making everything a "favoured enemy" and giving him specialty in "all terrains" defeats the purpose. Actually, it defeats the word "specialty" when you are good at everything. I don't want some d6 or d8 added to damage call it Hunter's Quarry and it go against the flavour of the ranger. You are too busy trying to equal out damage across the classes. The ranger is not about having maximum potential damage against all creatures, that defeats the whole concept of the class. </p><p></p><p>You keep asking why even after you are told why. What you are asking for is not the D&D ranger.</p></blockquote><p></p>
[QUOTE="Corpsetaker, post: 6669785, member: 6776548"] Here is the major problem. You are trying to model the class after one particular ranger. The ranger class was around before Drizzt came along. Drizzt has broken the rules many times through the years. Back in 2nd edition he was an 18th level fighter before he was a ranger and as we all know only human could dual class in that edition. The D&D ranger has always had one thing that separated it from other classes and that was a favoured enemy. That is the ranger's schtick. If you want a one size fits all ranger then make a Fighter and choose outdoor type skills and write "Ranger" on your sheet. One of the most important things about the ranger is it's flavour and how that flavour is brought to life using the mechanics. Making everything a "favoured enemy" and giving him specialty in "all terrains" defeats the purpose. Actually, it defeats the word "specialty" when you are good at everything. I don't want some d6 or d8 added to damage call it Hunter's Quarry and it go against the flavour of the ranger. You are too busy trying to equal out damage across the classes. The ranger is not about having maximum potential damage against all creatures, that defeats the whole concept of the class. You keep asking why even after you are told why. What you are asking for is not the D&D ranger. [/QUOTE]
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What is/should be the Ranger's "thing"?
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