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What is Success in the RPG Industry?
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<blockquote data-quote="Alphastream" data-source="post: 9235986" data-attributes="member: 11365"><p>I try to tackle this question in the <a href="https://youtu.be/_VKmLV2F6p0" target="_blank">Success in RPGs</a> video series. It's very hard to define in creative industries like this one, because so many in the space are not doing this work full time. And many who are have income through a spouse or are simply unaware of the financial needs they will face later in life.</p><p></p><p>Success can be, for many, simply creating a game or product that receives recognition. Many RPGs are made by one or two individuals who have a day job and the game has acclaim and that's success. For others, financial success is very high or even highest in importance. The art and creativity may be valued highly, but the company needs financial success. Here the definition of what that means can vary as well. Is it that everybody at the company has a salary and benefits (health care in the US, but also retirement) such that they will be able to cover the higher health costs of old age, retire comfortably, and cover life's unexpected surprises? </p><p></p><p>Historically, our industry is really bad at financial success. Countless creators we look up to end up having to use GoFundMe to handle health issues or unexpected costs. Social media and other information areas tend to encourage creating at a low margin, without addressing the inequity in the hobby. I try to provide numbers in the video series so folks can realize, for example, how hard it is for even the better word rates to provide a living in the US and many countries.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 9235986, member: 11365"] I try to tackle this question in the [URL='https://youtu.be/_VKmLV2F6p0']Success in RPGs[/URL] video series. It's very hard to define in creative industries like this one, because so many in the space are not doing this work full time. And many who are have income through a spouse or are simply unaware of the financial needs they will face later in life. Success can be, for many, simply creating a game or product that receives recognition. Many RPGs are made by one or two individuals who have a day job and the game has acclaim and that's success. For others, financial success is very high or even highest in importance. The art and creativity may be valued highly, but the company needs financial success. Here the definition of what that means can vary as well. Is it that everybody at the company has a salary and benefits (health care in the US, but also retirement) such that they will be able to cover the higher health costs of old age, retire comfortably, and cover life's unexpected surprises? Historically, our industry is really bad at financial success. Countless creators we look up to end up having to use GoFundMe to handle health issues or unexpected costs. Social media and other information areas tend to encourage creating at a low margin, without addressing the inequity in the hobby. I try to provide numbers in the video series so folks can realize, for example, how hard it is for even the better word rates to provide a living in the US and many countries. [/QUOTE]
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