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What is the Astral Sea according to 5e?
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<blockquote data-quote="Guest 7034872" data-source="post: 8695230"><p>When designing my new campaign, I fought with myself for two months over just these questions and finally concluded, <em>"It's inconsistent no matter what I choose."</em> 5e has within it many echoes of past editions on top of which sit the writers' more explicit ideas. Even as far back as 2e, though, it looks to me like the concept of the Astral Plane is ultimately self-inconsistent. On one hand, just as [USER=58172]Yaarel[/USER] says, it's often and clearly written that the plane is a domain of thoughts, concepts, and dreams (though in some versions there's also a distinct Plane of Dreams, so the whole account gets weird almost right away), not of physical goo. Great; that makes the whole plane really funky and fascinating and I think I know what to do with it.</p><p></p><p>But on the other hand, [USER=6706188]MonsterEnvy[/USER] is equally correct that the githyanki live in this plane as they have done since AD&D (along with Mind Flayers and several other nasty aberrations). The githyanki aren't quite natives to this plane, but they've certainly <em>gone</em> native. They even keep red dragons in their city of Tu’narath, make raiding parties that enter the Prime Material Plane, and set about slaughtering or enslaving anyone they can. Seems awfully physical and not at all virtual.</p><p></p><p>How to square this apparent circle? I failed to. For me, it got to a point where I had to choose between the first interpretation or the second and either option brought me smack up against all sorts of problems I couldn't easily fix. So what I did was I dropped the Astral Plane adventure I had planned and just use it as a transitive plane through which my players eventually will traipse.</p><p><img src="https://c.tenor.com/LB7jqdRLzVgAAAAM/done-and-done-finished.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Guest 7034872, post: 8695230"] When designing my new campaign, I fought with myself for two months over just these questions and finally concluded, [I]"It's inconsistent no matter what I choose."[/I] 5e has within it many echoes of past editions on top of which sit the writers' more explicit ideas. Even as far back as 2e, though, it looks to me like the concept of the Astral Plane is ultimately self-inconsistent. On one hand, just as [USER=58172]Yaarel[/USER] says, it's often and clearly written that the plane is a domain of thoughts, concepts, and dreams (though in some versions there's also a distinct Plane of Dreams, so the whole account gets weird almost right away), not of physical goo. Great; that makes the whole plane really funky and fascinating and I think I know what to do with it. But on the other hand, [USER=6706188]MonsterEnvy[/USER] is equally correct that the githyanki live in this plane as they have done since AD&D (along with Mind Flayers and several other nasty aberrations). The githyanki aren't quite natives to this plane, but they've certainly [I]gone[/I] native. They even keep red dragons in their city of Tu’narath, make raiding parties that enter the Prime Material Plane, and set about slaughtering or enslaving anyone they can. Seems awfully physical and not at all virtual. How to square this apparent circle? I failed to. For me, it got to a point where I had to choose between the first interpretation or the second and either option brought me smack up against all sorts of problems I couldn't easily fix. So what I did was I dropped the Astral Plane adventure I had planned and just use it as a transitive plane through which my players eventually will traipse. [IMG]https://c.tenor.com/LB7jqdRLzVgAAAAM/done-and-done-finished.gif[/IMG] [/QUOTE]
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