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What is the Astral Sea according to 5e?
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<blockquote data-quote="Yaarel" data-source="post: 8695302" data-attributes="member: 58172"><p>The 5e Spelljammer setting designers seem to have similar goals.</p><p></p><p>Perkins mentions, how the astral plane can be:</p><p>• silly parody (like 2e Spelljammer)</p><p>• cosmic horror (like aberrations in the spaces between the stars)</p><p>• pirate voyage (where astral is an ocean between worlds)</p><p></p><p>The wildspace where the outer space of the solar system is teaming with life, and the sun and planets are visible but colorfully vivid, is somewhat trippy.</p><p></p><p>Meanwhile, it is simple enough to travel from wildspace to wildspace, since one can see the distanct stars and pursue their direction.</p><p></p><p>Meanwhile, within the astral sea are dominions, which are entrances to separate mindscapes such as the outer planes. There are also various kinds of debris here-and-there. One githyanki astral city is built on a gargantuan corpse of a "dead god". Both the "corpse" and the humanoid city are thought constructs.</p><p></p><p></p><p></p><p></p><p>I know, but I think that this happens to be poor wording. In context, this "solid matter" refers to things like the corpses of "dead gods", whose apparent solidity contrasts the "endless open" "wisps" that they are floating within. Properly speaking, these solid forms are likewise virtual thought constructs made out of aster within the astral plane.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>When someone casts the Astral Projection spell, one leaves the material body behind while the soul ventures forth thru the thoughtscape of the astral plane.</p><p></p><p>However, when the spelljammer ship "enters" the astral plane, the material ship actually disintegrates, leaving only a virtual body "soul" that travels the astral plane.</p><p></p><p>Compare the concept of a Star Trek transporter, whose body disintegrates while translating into information only, in order to rematerialize elsewhere in a way that includes the continual consciousness.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8695302, member: 58172"] The 5e Spelljammer setting designers seem to have similar goals. Perkins mentions, how the astral plane can be: • silly parody (like 2e Spelljammer) • cosmic horror (like aberrations in the spaces between the stars) • pirate voyage (where astral is an ocean between worlds) The wildspace where the outer space of the solar system is teaming with life, and the sun and planets are visible but colorfully vivid, is somewhat trippy. Meanwhile, it is simple enough to travel from wildspace to wildspace, since one can see the distanct stars and pursue their direction. Meanwhile, within the astral sea are dominions, which are entrances to separate mindscapes such as the outer planes. There are also various kinds of debris here-and-there. One githyanki astral city is built on a gargantuan corpse of a "dead god". Both the "corpse" and the humanoid city are thought constructs. I know, but I think that this happens to be poor wording. In context, this "solid matter" refers to things like the corpses of "dead gods", whose apparent solidity contrasts the "endless open" "wisps" that they are floating within. Properly speaking, these solid forms are likewise virtual thought constructs made out of aster within the astral plane. When someone casts the Astral Projection spell, one leaves the material body behind while the soul ventures forth thru the thoughtscape of the astral plane. However, when the spelljammer ship "enters" the astral plane, the material ship actually disintegrates, leaving only a virtual body "soul" that travels the astral plane. Compare the concept of a Star Trek transporter, whose body disintegrates while translating into information only, in order to rematerialize elsewhere in a way that includes the continual consciousness. [/QUOTE]
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