Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the Astral Sea according to 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 7034872" data-source="post: 8697275"><p>That is exactly how I've designed my version of it. Speed of travel then becomes a function of speed of thought and recall, not physical characteristics (yay for the gnomes!). "Proximity," similarly, is about logical or conceptual proximity, not spatial ('cuz there is no space), so travel gets pretty strange pretty much right away. It works great so long as there's no combat.</p><p></p><p></p><p>As for your original question here, Uni, I'll say there are two principal reasons (<em>per</em> my imagining of the plane):</p><ol> <li data-xf-list-type="ol">It's a shared domain, not a private one, so your thoughts limit the range of effect of my thoughts and <em>vice versa</em>.</li> <li data-xf-list-type="ol">(This might sound subtle and nitpicky, but it does matter.) At least in my imagining of it, the Astral Plane is less a domain of <em>thinking</em> (a creature's mental activity) and more a domain of <em>concepts</em> (Platonic Forms, which are the mind-independent abstract stuff about which creatures think when they do math and such stuff). In a Platonic domain, concepts aren't under our control any more than physical matter is.</li> </ol></blockquote><p></p>
[QUOTE="Guest 7034872, post: 8697275"] That is exactly how I've designed my version of it. Speed of travel then becomes a function of speed of thought and recall, not physical characteristics (yay for the gnomes!). "Proximity," similarly, is about logical or conceptual proximity, not spatial ('cuz there is no space), so travel gets pretty strange pretty much right away. It works great so long as there's no combat. As for your original question here, Uni, I'll say there are two principal reasons ([I]per[/I] my imagining of the plane): [LIST=1] [*]It's a shared domain, not a private one, so your thoughts limit the range of effect of my thoughts and [I]vice versa[/I]. [*](This might sound subtle and nitpicky, but it does matter.) At least in my imagining of it, the Astral Plane is less a domain of [I]thinking[/I] (a creature's mental activity) and more a domain of [I]concepts[/I] (Platonic Forms, which are the mind-independent abstract stuff about which creatures think when they do math and such stuff). In a Platonic domain, concepts aren't under our control any more than physical matter is. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the Astral Sea according to 5e?
Top