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What is the ceiling on playing a habitual liar in Adventure League?
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<blockquote data-quote="Steve_MND" data-source="post: 6846966" data-attributes="member: 6801314"><p>Beng that thisis the key issue there, I don't see as how it would likely be problematic. I had plans to play a charlatan as well, and in preparation, i had an entirely fake character sheet done up I would have out at the table (because people are nosy and curious), but I'd use all the stuff from my actual character sheet when in play.</p><p></p><p>You'd want to discuss (privately) with your DM before the game starts, to make sure he is aware of your charade, tho, to avoid accidentally giving up the schtick (ooc) too soon. Note that eventually the other players will figure it out (even if their characters don't), so at some point in time the charade won't be that needed. </p><p></p><p>If you're really looking to 'fool' the other players, try getting the Magic Initiate feat to provide some 'actual' cleric spells/cantrips to help your ruse along, and/or explain when you sit down at the table that you're a more martial type of cleric, so they don't think it odd that you're not eager to help with the healing. Or possibly discuss with your DM the idea of being able to subtly 're-skin' some of your warlock spells to appear more clerical in appearance (if not effect). Also, plan to write notes to the DM a lot, to keep other folks from knowing what you're doing exactly. This can be problematic time-wise, so maybe making some note cards pre-printed with actual things your character would often do secretly would help; you'll want to make sure that dealing with your 'secret' activities doesn't monopolize the DM's time, so communication with him/her before and during the game will be key to keeping your character's ruse going as long as you can.</p></blockquote><p></p>
[QUOTE="Steve_MND, post: 6846966, member: 6801314"] Beng that thisis the key issue there, I don't see as how it would likely be problematic. I had plans to play a charlatan as well, and in preparation, i had an entirely fake character sheet done up I would have out at the table (because people are nosy and curious), but I'd use all the stuff from my actual character sheet when in play. You'd want to discuss (privately) with your DM before the game starts, to make sure he is aware of your charade, tho, to avoid accidentally giving up the schtick (ooc) too soon. Note that eventually the other players will figure it out (even if their characters don't), so at some point in time the charade won't be that needed. If you're really looking to 'fool' the other players, try getting the Magic Initiate feat to provide some 'actual' cleric spells/cantrips to help your ruse along, and/or explain when you sit down at the table that you're a more martial type of cleric, so they don't think it odd that you're not eager to help with the healing. Or possibly discuss with your DM the idea of being able to subtly 're-skin' some of your warlock spells to appear more clerical in appearance (if not effect). Also, plan to write notes to the DM a lot, to keep other folks from knowing what you're doing exactly. This can be problematic time-wise, so maybe making some note cards pre-printed with actual things your character would often do secretly would help; you'll want to make sure that dealing with your 'secret' activities doesn't monopolize the DM's time, so communication with him/her before and during the game will be key to keeping your character's ruse going as long as you can. [/QUOTE]
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What is the ceiling on playing a habitual liar in Adventure League?
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