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What is the essence of 4E?
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<blockquote data-quote="GrahamWills" data-source="post: 7448717" data-attributes="member: 75787"><p>Still amazed by just how many people feel the need to bash something a lot of people still enjoy. If you had a post titled “name one good thing about 4e” half the posts would still be complaining. It’s been years, people. There’s no need to be dicks any more; anyone left playing it actually, you know, likes it. Save your bile for US politics.</p><p></p><p>I’d say the essence of 4e is tactical combat which encourages group tactics and enables players of many types of character to be equally effective.</p><p></p><p>With other versions of D&D you don’t really need much in the way of tactics. It’s pretty rare that powers interact significantly, but in 4e it is common that when one character levels, they will ask others which leveling choices help them more. Healing, stats effects, attack bonuses, conditions — characters interact way more in combat than in other editions.</p><p></p><p>I haven’t played enough 5e to know if it addresses the issue, but the level playing field is another big 4e win. In most other systems the difference between a top-tier effective character and a regular guy is huge — in 4e even ‘bad’ classes are a positive help at the table. No LFQM, no dominating builds. </p><p></p><p>So, in a short phrase: group tactical combat allowing many useful types of combatant.</p></blockquote><p></p>
[QUOTE="GrahamWills, post: 7448717, member: 75787"] Still amazed by just how many people feel the need to bash something a lot of people still enjoy. If you had a post titled “name one good thing about 4e” half the posts would still be complaining. It’s been years, people. There’s no need to be dicks any more; anyone left playing it actually, you know, likes it. Save your bile for US politics. I’d say the essence of 4e is tactical combat which encourages group tactics and enables players of many types of character to be equally effective. With other versions of D&D you don’t really need much in the way of tactics. It’s pretty rare that powers interact significantly, but in 4e it is common that when one character levels, they will ask others which leveling choices help them more. Healing, stats effects, attack bonuses, conditions — characters interact way more in combat than in other editions. I haven’t played enough 5e to know if it addresses the issue, but the level playing field is another big 4e win. In most other systems the difference between a top-tier effective character and a regular guy is huge — in 4e even ‘bad’ classes are a positive help at the table. No LFQM, no dominating builds. So, in a short phrase: group tactical combat allowing many useful types of combatant. [/QUOTE]
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