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What is the essence of 4E?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7449072" data-attributes="member: 6775031"><p>To be fair, you started them out on a level+2 combat. My very first encounter in 4E turned out almost as badly, and I'm pretty sure that it was only level 1. Goblins (or were they kobolds?) are far tougher in 4E than they were in previous editions, and while we did prevail, there was definitely a bit of a learning curve. We didn't intentionally build for synergy, but there were four or five of us, and we made sure to get good coverage across the roles. Isn't the point of party roles that <em>any</em> controller can control well enough, and <em>any</em> leader can heal well enough, if they try?</p><p></p><p>By any chance, do you recall if the party had good role coverage? And whether they built for or against their roles? I remember one experience with someone building against type, as a great-weapon fighter, and how they weren't very happy with their performance as the sole defender in the party. I can imagine that a group of generalists, skewing toward damage at the expense of their party roles, might easily fall into the same trap.</p><p></p><p>I'm just trying to understand why that happened for them, and yet I never noticed such an aspect. It could also just be that my DM was inexperienced for 4E, and erred on the side of going easy on us. (If you intended for Terrain Stunts to be a big thing, then that sounds like another way that the players could have succeeded, regardless of their build options.)</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7449072, member: 6775031"] To be fair, you started them out on a level+2 combat. My very first encounter in 4E turned out almost as badly, and I'm pretty sure that it was only level 1. Goblins (or were they kobolds?) are far tougher in 4E than they were in previous editions, and while we did prevail, there was definitely a bit of a learning curve. We didn't intentionally build for synergy, but there were four or five of us, and we made sure to get good coverage across the roles. Isn't the point of party roles that [I]any[/I] controller can control well enough, and [I]any[/I] leader can heal well enough, if they try? By any chance, do you recall if the party had good role coverage? And whether they built for or against their roles? I remember one experience with someone building against type, as a great-weapon fighter, and how they weren't very happy with their performance as the sole defender in the party. I can imagine that a group of generalists, skewing toward damage at the expense of their party roles, might easily fall into the same trap. I'm just trying to understand why that happened for them, and yet I never noticed such an aspect. It could also just be that my DM was inexperienced for 4E, and erred on the side of going easy on us. (If you intended for Terrain Stunts to be a big thing, then that sounds like another way that the players could have succeeded, regardless of their build options.) [/QUOTE]
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