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What is the essence of 4E?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7454441" data-attributes="member: 82106"><p>I still think Mearls, and by extension basically the rest of them, including dmdavid, have missed what I see as a key point. If you deliver the whole package, something that is UNDERSTOOD to be a certain game, then at least people will take it at face value as that game. Mike is right that they ran out of time to do what they set out to, but I don't agree that it is class design that is the problem. CLEARLY Essentials didn't solve any of what players were concerned about. There was a game, which was fundamentally suited to being a narrativist D&D, but clad mostly in the clothing of a different game written by Gary Gygax 30 years before. </p><p></p><p>People say they were surprised to hear about how we played 4e. They shouldn't have been surprised, it should have been written all over the DMG! I mean, sure, maybe it would have pissed people off, but at the same time, what is it that is REALLY different between MMOs and D&D? Its the fact that D&D is not 'canned', that the GM can react, can adapt, can tell the story YOU want to be part of! That's narrativist, even Story Now, RPG play, not running stock dungeons on a VTT. </p><p></p><p>Its weird how they managed to sort of almost 'accidentally' create the right game and yet not know they had it and not understand that it was what they needed!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7454441, member: 82106"] I still think Mearls, and by extension basically the rest of them, including dmdavid, have missed what I see as a key point. If you deliver the whole package, something that is UNDERSTOOD to be a certain game, then at least people will take it at face value as that game. Mike is right that they ran out of time to do what they set out to, but I don't agree that it is class design that is the problem. CLEARLY Essentials didn't solve any of what players were concerned about. There was a game, which was fundamentally suited to being a narrativist D&D, but clad mostly in the clothing of a different game written by Gary Gygax 30 years before. People say they were surprised to hear about how we played 4e. They shouldn't have been surprised, it should have been written all over the DMG! I mean, sure, maybe it would have pissed people off, but at the same time, what is it that is REALLY different between MMOs and D&D? Its the fact that D&D is not 'canned', that the GM can react, can adapt, can tell the story YOU want to be part of! That's narrativist, even Story Now, RPG play, not running stock dungeons on a VTT. Its weird how they managed to sort of almost 'accidentally' create the right game and yet not know they had it and not understand that it was what they needed! [/QUOTE]
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