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What is the essence of 4E?
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<blockquote data-quote="Jacob Lewis" data-source="post: 7455026" data-attributes="member: 6667921"><p>Another thing that sets 4e apart was the philosophy of making the encounter the centerpiece of the game. More than just a board (i.e. grid, map, etc.), minis, and markers, the rules worked around the length of an encounter as the standard timekeeper. This is where the powers were divided into at-wills, encounter (duh), and dailies (once per x encounters per day between long rests). In fact, the D&D Encounters program was built on the premise of one encounter per two-hour session. As a DM, you would only need to prepare for the next encounter, and the system made it super easy even without digital tools to throw one together in short order. If you're a busy person with a full time job, family, and little free time to prepare elaborate plots and potential left turns by roaming PCs, this system was truly a godsend. And if the combats themselves would not take so long due to high numbers of hit points and too many player abilities with endless conditions to track, it would have been closer to perfection. One encounter at a time.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7455026, member: 6667921"] Another thing that sets 4e apart was the philosophy of making the encounter the centerpiece of the game. More than just a board (i.e. grid, map, etc.), minis, and markers, the rules worked around the length of an encounter as the standard timekeeper. This is where the powers were divided into at-wills, encounter (duh), and dailies (once per x encounters per day between long rests). In fact, the D&D Encounters program was built on the premise of one encounter per two-hour session. As a DM, you would only need to prepare for the next encounter, and the system made it super easy even without digital tools to throw one together in short order. If you're a busy person with a full time job, family, and little free time to prepare elaborate plots and potential left turns by roaming PCs, this system was truly a godsend. And if the combats themselves would not take so long due to high numbers of hit points and too many player abilities with endless conditions to track, it would have been closer to perfection. One encounter at a time. [/QUOTE]
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