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What is the most powerful spell?
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<blockquote data-quote="rgoodbb" data-source="post: 7212757" data-attributes="member: 6801229"><p>It’s interesting how your list is going. I play with a wizard in the party that has Mage Armour as well as Shield, Sleep and Magic Missile. They want to auto hit. Auto end low combats and not get hit themselves. Two <em>Excellent</em> choices and two <em>Good</em> choices according to your list.</p><p></p><p>My Bard with Magic Initiate Wizard feat has Bane, Find Familiar, Disguise Self and Thunderwave. According to your list that is three <em>Not Bad</em> choices and one <em>Melee Suicide</em>. </p><p></p><p>I can tell you now that the wizard is completely bored and when looking at my spell selection is increasingly unhappy and jealous. I’m having great fun and they are not. My spells, even though most would argue that they are not as good, are more fun to use and have had the party in stitches. Bane has been a giant for me. I can’t believe how utterly effective it has been. Familiar and Disguise Self with my deception have got us places that other spells would struggle with (low level). The wizard hasn’t felt superior to me in combat and I haven’t felt inferior at all. </p><p></p><p>Your first post asked <em>according to the one you would *want*</em>. It depends on your playstyle and the spells available to you of course but I would <em>Want</em> all of these and none of the others that were mentioned. Because fun is the name of the game for me. Wouldn’t swap places for the world. </p><p></p><p>Shield can stop <em>you </em>getting hit for a round. Cool. Bane can stop the party getting hit for the entire combat and helps spellcasters land their spells for the same level slot – tonnes better. It can completely neuter the enemy and has in my game where the wizard has just saved themselves a piddly d6 damage. I know people say that Bless is technically better than Bane. But if it was on my Bard’s spell list, I wouldn’t take it over Bane. Not now. FF is pretty damned great for a whole multitude of reasons, Thunderwave is an emergency and I know others will say disengage but if it doesn’t work, I’m doing my bit by soaking up one attack and doing my bit for the party’s hit point pool. <em>Melee suicide </em>is sometimes necessary. The Frontline can’t always soak up loads of damage and you end the combat at full hit points. That’s just inefficient. </p><p></p><p>I understand exactly why your list is as it is, and I’m not saying it’s wrong. No list is wrong to the person making it, but you asked what spells you would <em>want</em>. Not what were the most combat efficient. just adding my 2 cp’s worth of my experience in low level actual play. Hope you find it interesting.</p></blockquote><p></p>
[QUOTE="rgoodbb, post: 7212757, member: 6801229"] It’s interesting how your list is going. I play with a wizard in the party that has Mage Armour as well as Shield, Sleep and Magic Missile. They want to auto hit. Auto end low combats and not get hit themselves. Two [I]Excellent[/I] choices and two [I]Good[/I] choices according to your list. My Bard with Magic Initiate Wizard feat has Bane, Find Familiar, Disguise Self and Thunderwave. According to your list that is three [I]Not Bad[/I] choices and one [I]Melee Suicide[/I]. I can tell you now that the wizard is completely bored and when looking at my spell selection is increasingly unhappy and jealous. I’m having great fun and they are not. My spells, even though most would argue that they are not as good, are more fun to use and have had the party in stitches. Bane has been a giant for me. I can’t believe how utterly effective it has been. Familiar and Disguise Self with my deception have got us places that other spells would struggle with (low level). The wizard hasn’t felt superior to me in combat and I haven’t felt inferior at all. Your first post asked [I]according to the one you would *want*[/I]. It depends on your playstyle and the spells available to you of course but I would [I]Want[/I] all of these and none of the others that were mentioned. Because fun is the name of the game for me. Wouldn’t swap places for the world. Shield can stop [I]you [/I]getting hit for a round. Cool. Bane can stop the party getting hit for the entire combat and helps spellcasters land their spells for the same level slot – tonnes better. It can completely neuter the enemy and has in my game where the wizard has just saved themselves a piddly d6 damage. I know people say that Bless is technically better than Bane. But if it was on my Bard’s spell list, I wouldn’t take it over Bane. Not now. FF is pretty damned great for a whole multitude of reasons, Thunderwave is an emergency and I know others will say disengage but if it doesn’t work, I’m doing my bit by soaking up one attack and doing my bit for the party’s hit point pool. [I]Melee suicide [/I]is sometimes necessary. The Frontline can’t always soak up loads of damage and you end the combat at full hit points. That’s just inefficient. I understand exactly why your list is as it is, and I’m not saying it’s wrong. No list is wrong to the person making it, but you asked what spells you would [I]want[/I]. Not what were the most combat efficient. just adding my 2 cp’s worth of my experience in low level actual play. Hope you find it interesting. [/QUOTE]
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