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What is the most powerful spell?
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<blockquote data-quote="FrogReaver" data-source="post: 7213710" data-attributes="member: 6795602"><p>Thanks. One consideration on tongues is that sometimes it's not about just hearing what the creature wants to say to you. Sometimes its about hearing what they say to their servants when they think you can't understand <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> That probably isn't really enough to change it's position in the type of campaigns you play. I think most of my campaigns treat languages a bit different than everything speaks common. In an everything basically speak common campaign tongues is next to worthless. I'll totally agree there.</p><p></p><p>Your concept that a wizard must be built to melee to use burning hands or thunderwave well is soo counter to how I've ever seen wizards played. Casters in my group stay back but when an opportunity presents itself they are more than happy to put themselves in harms way to thunderwave or burning hands 3-4 goblins. It's nothing about them being competent in melee, it's about those spells having the power to completely turn level 1 and level 2 fights from very hard to very easy and maybe even sometimes helping out greatly on a level 3 fight.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7213710, member: 6795602"] Thanks. One consideration on tongues is that sometimes it's not about just hearing what the creature wants to say to you. Sometimes its about hearing what they say to their servants when they think you can't understand ;) That probably isn't really enough to change it's position in the type of campaigns you play. I think most of my campaigns treat languages a bit different than everything speaks common. In an everything basically speak common campaign tongues is next to worthless. I'll totally agree there. Your concept that a wizard must be built to melee to use burning hands or thunderwave well is soo counter to how I've ever seen wizards played. Casters in my group stay back but when an opportunity presents itself they are more than happy to put themselves in harms way to thunderwave or burning hands 3-4 goblins. It's nothing about them being competent in melee, it's about those spells having the power to completely turn level 1 and level 2 fights from very hard to very easy and maybe even sometimes helping out greatly on a level 3 fight. [/QUOTE]
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