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What is the most powerful spell?
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<blockquote data-quote="snickersnax" data-source="post: 7235029" data-attributes="member: 6888204"><p>I would like to point out a couple of things that you may not have considered with some spells:</p><p></p><p>"Give me 100 Azer slaves and I can forge an empire that would make the gods tremble" Arakses Al-Sakar Efreeti Pasha MM p 22</p><p></p><p>This is actually accomplish-able with conjure minor elemental, magic circle and planar binding at 8th level or higher. Even using conjure elemental, magic circle and planar binding at 7th level, a wizard could have an army of 30 or so earth elementals. As a set up situation this is incredibly powerful. Even a single elemental for a 24 hour adventuring day isn't bad by casting these three spells with planar binding at 5th level.</p><p></p><p>I know you are mostly thinking about spells that a wizard wants when he goes adventuring, but there are some spells that it is critical to have to prevent being adventured against. Leomund's Tiny is an excellent example, but spells like Modenkainen's Private Sanctum are essential the moment you start getting intelligent enemies that can hunt you down and kill you. Most DMs don't do this because it is so deadly to the PCs. There is a huge advantage in being the the attacker, and picking the timing of your attack. Scying and teleporting into an unprepared, resource-depleted party is a quick TPK. In my world by the time the characters are hitting level 7-9, spells like this and hallow aren't just excellent, they are essential.</p><p></p><p>As a side note, building a castle/dungeon/lair without liberal use of these spells is like not having a front door. Virtually all locations designed to have any security have these spells permanent.</p></blockquote><p></p>
[QUOTE="snickersnax, post: 7235029, member: 6888204"] I would like to point out a couple of things that you may not have considered with some spells: "Give me 100 Azer slaves and I can forge an empire that would make the gods tremble" Arakses Al-Sakar Efreeti Pasha MM p 22 This is actually accomplish-able with conjure minor elemental, magic circle and planar binding at 8th level or higher. Even using conjure elemental, magic circle and planar binding at 7th level, a wizard could have an army of 30 or so earth elementals. As a set up situation this is incredibly powerful. Even a single elemental for a 24 hour adventuring day isn't bad by casting these three spells with planar binding at 5th level. I know you are mostly thinking about spells that a wizard wants when he goes adventuring, but there are some spells that it is critical to have to prevent being adventured against. Leomund's Tiny is an excellent example, but spells like Modenkainen's Private Sanctum are essential the moment you start getting intelligent enemies that can hunt you down and kill you. Most DMs don't do this because it is so deadly to the PCs. There is a huge advantage in being the the attacker, and picking the timing of your attack. Scying and teleporting into an unprepared, resource-depleted party is a quick TPK. In my world by the time the characters are hitting level 7-9, spells like this and hallow aren't just excellent, they are essential. As a side note, building a castle/dungeon/lair without liberal use of these spells is like not having a front door. Virtually all locations designed to have any security have these spells permanent. [/QUOTE]
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What is the most powerful spell?
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