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What is the most powerful spell?
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<blockquote data-quote="Stalker0" data-source="post: 7245388" data-attributes="member: 5889"><p>Also want to note a few of your "minor spells - should be replaced by skills" that I disagree with.</p><p></p><p>1) Blade Ward - This is not the strongest cantrip, but it has its uses. Where it shines is the classic "break down the door and charge scenario". If a party is about to go into a next room, its a snap to just cast the spell and move in. In the best case scenario, you get resistance to a whole lot of pain on the first round of a combat, for the price of...well...nothing because it was a cantrip.</p><p></p><p>2) Various Divinations (Augury/Divination/Contact Other Plane): The fundamental thing about divinations is that they can tell a player not only what they don't know...but what they "couldn't know". Divinations are a stable of the game, now whether they could use some spell rebalancing and tuning I would agree, but not a complete removal of skills.</p><p></p><p>3) Detect Thoughts: Honestly...I think Insight is already too strong of a skill in many tables. Players often use this as "complete lie detecting", and that is really strong. Further, Detect Thoughts has other uses even just detecting creatures around you. While I think many detect spells can be dropped for skill checks, this is not one of them.</p><p></p><p>I agree with the majority of the other ones.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 7245388, member: 5889"] Also want to note a few of your "minor spells - should be replaced by skills" that I disagree with. 1) Blade Ward - This is not the strongest cantrip, but it has its uses. Where it shines is the classic "break down the door and charge scenario". If a party is about to go into a next room, its a snap to just cast the spell and move in. In the best case scenario, you get resistance to a whole lot of pain on the first round of a combat, for the price of...well...nothing because it was a cantrip. 2) Various Divinations (Augury/Divination/Contact Other Plane): The fundamental thing about divinations is that they can tell a player not only what they don't know...but what they "couldn't know". Divinations are a stable of the game, now whether they could use some spell rebalancing and tuning I would agree, but not a complete removal of skills. 3) Detect Thoughts: Honestly...I think Insight is already too strong of a skill in many tables. Players often use this as "complete lie detecting", and that is really strong. Further, Detect Thoughts has other uses even just detecting creatures around you. While I think many detect spells can be dropped for skill checks, this is not one of them. I agree with the majority of the other ones. [/QUOTE]
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What is the most powerful spell?
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