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What is the most powerful spell?
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<blockquote data-quote="Stalker0" data-source="post: 7602924" data-attributes="member: 5889"><p>I made notes on specific spells below:</p><p></p><p></p><p><strong>Less Useful</strong></p><p>Message 0 --Message is pretty solid, its a great utility cantrip.</p><p></p><p><strong>Excellent</strong></p><p>Guidance 0 --I think Guidance deserves its own tier. If you play a campaign with any decently heavy skill use, this spell is so good.</p><p></p><p><strong>1st-Level Spells</strong></p><p>−less useful</p><p>Passwall 5 – I think it’s a 2nd or 3rd level spell. It’s not as useful in general as fly at 3rd, but does give the party ways to bypass key obstacles, which is definitely stronger than 1st. </p><p></p><p>Eldritch Knight − Very Close Range, Weapon Attacks</p><p>−less useful</p><p>Divine Favor 1 – I would say at least not bad. Its still +2.5 damage</p><p></p><p>Not Bad</p><p>Protection From Evil And Good 1 – Upgrade to Good. While more situational than other protection spells, when you know your finding a dungeon of undead the protection is exceptionally strong…better than shield of faith or barkskin certainty.</p><p>Absorb Elements 1xg – This should be excellent. It is incredibly good and scales very well at higher levels.</p><p></p><p><strong>2nd-Level Spells</strong></p><p>−good</p><p>Instant Summons 6 –Considering the incredible material cost, I think this should be dumped into the bottom of the barrel.</p><p></p><p>−excellent</p><p>Prayer Of Healing 2</p><p></p><p>Not Bad</p><p>Enhance Ability 2 – Having seen this one in play, I would upgrade it to good. Again, for skill heavy games its very useful.</p><p></p><p>Good</p><p>Pass Without Trace 2 –Should be excellent, maybe even higher level. No other spell breaks bounded accuracy quite so much. It makes the druid the stealthy member of the party.</p><p><strong></strong></p><p><strong>4th-Level Spells</strong></p><p>Not Bad</p><p>Banishment – This spell to me is equal footing with polymorph because of its charisma save, which is an Achilles hill of the vast majority of monsters. It’s a completely gamechanger.</p><p><strong></strong></p><p><strong>7th-Level Spells</strong></p><p>−not bad</p><p>Demiplane 8 – This isn’t really any better than Magnificent Mansion, in some ways its worse. I would put it at the same level as that.</p><p></p><p><strong>8th-Level Spells</strong></p><p>Less Useful</p><p>Horrid Wilting 8xg –8th is too high for this. I think 7th is reasonable.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 7602924, member: 5889"] I made notes on specific spells below: [B]Less Useful[/B] Message 0 --Message is pretty solid, its a great utility cantrip. [B]Excellent[/B] Guidance 0 --I think Guidance deserves its own tier. If you play a campaign with any decently heavy skill use, this spell is so good. [B]1st-Level Spells[/B] −less useful Passwall 5 – I think it’s a 2nd or 3rd level spell. It’s not as useful in general as fly at 3rd, but does give the party ways to bypass key obstacles, which is definitely stronger than 1st. Eldritch Knight − Very Close Range, Weapon Attacks −less useful Divine Favor 1 – I would say at least not bad. Its still +2.5 damage Not Bad Protection From Evil And Good 1 – Upgrade to Good. While more situational than other protection spells, when you know your finding a dungeon of undead the protection is exceptionally strong…better than shield of faith or barkskin certainty. Absorb Elements 1xg – This should be excellent. It is incredibly good and scales very well at higher levels. [B]2nd-Level Spells[/B] −good Instant Summons 6 –Considering the incredible material cost, I think this should be dumped into the bottom of the barrel. −excellent Prayer Of Healing 2 Not Bad Enhance Ability 2 – Having seen this one in play, I would upgrade it to good. Again, for skill heavy games its very useful. Good Pass Without Trace 2 –Should be excellent, maybe even higher level. No other spell breaks bounded accuracy quite so much. It makes the druid the stealthy member of the party. [B] 4th-Level Spells[/B] Not Bad Banishment – This spell to me is equal footing with polymorph because of its charisma save, which is an Achilles hill of the vast majority of monsters. It’s a completely gamechanger. [B] 7th-Level Spells[/B] −not bad Demiplane 8 – This isn’t really any better than Magnificent Mansion, in some ways its worse. I would put it at the same level as that. [B]8th-Level Spells[/B] Less Useful Horrid Wilting 8xg –8th is too high for this. I think 7th is reasonable. [/QUOTE]
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