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What is the worst piece of DM advice people give that you see commonly spread?
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<blockquote data-quote="James Gasik" data-source="post: 9005852" data-attributes="member: 6877472"><p>When I started playing D&D, we quickly got miniatures, but we never used them, or battlemaps. Some groups would try to use whiteboards, but it was cumbersome. A problem I had a LOT both as a player and a DM was debates about where someone was in relation to others on the battlefield (or sometimes, even exactly how many enemies we were facing!). It was a big headache.</p><p></p><p>3e rolls around and two things happened pretty much at the same time for me. 1, the game was built around using a map, with movement rates expressed not in inches, but feet. And good battlemaps became available. Suddenly all those old issues vaporized; people could see relative positions, plan around what everyone could/would/might do on their turns, and, for me, the game improved dramatically.</p><p></p><p>To the point I started using battlemaps in other games that didn't have them (which quickly showed why the attacks of opportunity many players grew to despise were actually a good thing, lol).</p><p></p><p>Now not every encounter needs a map or miniatures, but I could never, personally, go back to theatre of the mind style play. Especially when there's the visceral feeling of dread when a huge miniature is plopped onto the map in front of the tiny ones of the players!</p><p></p><p>So while I get this isn't for everyone, I do, in fact, often express the advantages of this style of play to other DM's.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9005852, member: 6877472"] When I started playing D&D, we quickly got miniatures, but we never used them, or battlemaps. Some groups would try to use whiteboards, but it was cumbersome. A problem I had a LOT both as a player and a DM was debates about where someone was in relation to others on the battlefield (or sometimes, even exactly how many enemies we were facing!). It was a big headache. 3e rolls around and two things happened pretty much at the same time for me. 1, the game was built around using a map, with movement rates expressed not in inches, but feet. And good battlemaps became available. Suddenly all those old issues vaporized; people could see relative positions, plan around what everyone could/would/might do on their turns, and, for me, the game improved dramatically. To the point I started using battlemaps in other games that didn't have them (which quickly showed why the attacks of opportunity many players grew to despise were actually a good thing, lol). Now not every encounter needs a map or miniatures, but I could never, personally, go back to theatre of the mind style play. Especially when there's the visceral feeling of dread when a huge miniature is plopped onto the map in front of the tiny ones of the players! So while I get this isn't for everyone, I do, in fact, often express the advantages of this style of play to other DM's. [/QUOTE]
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Community
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What is the worst piece of DM advice people give that you see commonly spread?
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