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What is *worldbuilding* for?
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<blockquote data-quote="hawkeyefan" data-source="post: 7352495" data-attributes="member: 6785785"><p>Well here’s the thing....the GM need not decide everything about the world ahead of time. I’m just saying he should not be excluded from afding story elements. </p><p></p><p>For me, this thread started with a criticism of GM authored story elements, so I’ve been approaching the conversation from that angle. The potential positives of the GM adding to the story. I’m not criticizing player driven story at all, except to compare the two approaches at times. </p><p></p><p>So yes, the GM may have the ability to shoot down a player idea just because. But should he? I don’t think so....not without good reason. </p><p></p><p>I am simply saying that this concern about the GM thwarting player ideas need not be a concern if the GM is happy with player introduced elements. So in that sense, I feel your post above very much is about trust.</p><p></p><p>The GM may or may not put the kibosh on the player introduced contact. You prefer a method wherw he cannot because you don’t like the risk that he could. You don’t trust that he won’t.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7352495, member: 6785785"] Well here’s the thing....the GM need not decide everything about the world ahead of time. I’m just saying he should not be excluded from afding story elements. For me, this thread started with a criticism of GM authored story elements, so I’ve been approaching the conversation from that angle. The potential positives of the GM adding to the story. I’m not criticizing player driven story at all, except to compare the two approaches at times. So yes, the GM may have the ability to shoot down a player idea just because. But should he? I don’t think so....not without good reason. I am simply saying that this concern about the GM thwarting player ideas need not be a concern if the GM is happy with player introduced elements. So in that sense, I feel your post above very much is about trust. The GM may or may not put the kibosh on the player introduced contact. You prefer a method wherw he cannot because you don’t like the risk that he could. You don’t trust that he won’t. [/QUOTE]
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