Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7378450" data-attributes="member: 42582"><p>A gameworld isn't a real world. The real world has objective existence, and I can literally interact with it. A gameworld is a fiction, which is authored by the game particiaptns who then tell one another about it.</p><p></p><p>If the GM decides - by way of authorship - that there is no alchemist, despite the player wanting it to be the case that his/her PC meet such a person, that is clearly an exercise of GM agency over the content of the shared fiction, which correlates with an absence of such agency on the part of the player.</p><p></p><p>I'm not sure how refusing to acknowledge the existence of "story now" RPGing also qualifies you to be an expert on what it does and doesn't involve!</p><p></p><p>Or to put it another way: a general prerequisite to discussing the difference between X and Y (eg GM aiuthorship of setting vs storynow) is to acknowledge the existence of Y as well as X.</p><p></p><p>No one disputes that fictional outcomes in a GM-driven game might be the same as in a player-driven game. They might be the same if someone just told a story also.</p><p></p><p>But RPGing is an activity, and what is relevant to the play experience is the nature of the activity.</p><p></p><p>The difference between <em>confronting a situation in which you find out if an item is the one your PC needs</em>, and having the GM tell you "By the way, this thing you found - it's good against balrogs", is pretty marked.</p><p></p><p>I thikn what make Eero Tuovinen more of an expert than you on DitV, Sorcerer etc is that he has read the rules for those games and played them. Whereas you - as you just posted - have not.</p><p></p><p>I would also say that it's highly relevant to reading a description of the technques of those games that you haven't read them. Eero is not posting an abstract description of something he dreamed up one day. He's posting an account of an actual type of GMing. If yoiu think what he describes applies to traditional AD&D play, then that's enough to show that you've missed his point!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7378450, member: 42582"] A gameworld isn't a real world. The real world has objective existence, and I can literally interact with it. A gameworld is a fiction, which is authored by the game particiaptns who then tell one another about it. If the GM decides - by way of authorship - that there is no alchemist, despite the player wanting it to be the case that his/her PC meet such a person, that is clearly an exercise of GM agency over the content of the shared fiction, which correlates with an absence of such agency on the part of the player. I'm not sure how refusing to acknowledge the existence of "story now" RPGing also qualifies you to be an expert on what it does and doesn't involve! Or to put it another way: a general prerequisite to discussing the difference between X and Y (eg GM aiuthorship of setting vs storynow) is to acknowledge the existence of Y as well as X. No one disputes that fictional outcomes in a GM-driven game might be the same as in a player-driven game. They might be the same if someone just told a story also. But RPGing is an activity, and what is relevant to the play experience is the nature of the activity. The difference between [I]confronting a situation in which you find out if an item is the one your PC needs[/I], and having the GM tell you "By the way, this thing you found - it's good against balrogs", is pretty marked. I thikn what make Eero Tuovinen more of an expert than you on DitV, Sorcerer etc is that he has read the rules for those games and played them. Whereas you - as you just posted - have not. I would also say that it's highly relevant to reading a description of the technques of those games that you haven't read them. Eero is not posting an abstract description of something he dreamed up one day. He's posting an account of an actual type of GMing. If yoiu think what he describes applies to traditional AD&D play, then that's enough to show that you've missed his point! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top