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<blockquote data-quote="Maxperson" data-source="post: 7389721" data-attributes="member: 23751"><p>Well, hey. If that's your definition of an agenda for Story Now, then our styles are even closer than I thought. My players also decide to do things and at the point they decide them, the agenda is also fairly obvious. When traveling through the underdark and they come across an altar, if they decide to investigate it, it's now an agenda of theirs. Nice!</p><p></p><p></p><p></p><p>There's no contradiction. In my style hard character choices happen all the time, which results in character growth. It's kind of silly to ask for play examples, though. Do you really need play examples of combats in my game in order to believe that combats happen? </p><p></p><p></p><p></p><p>The Strawman is strong with you. I didn't say it was random. I said that things play out with character development in my game as well, so writing a story where such things happen is not proof of Story Now. You have to assume Story Now agendas in order to call Tolkien Story Now, but you have to make no such assumptions to apply my style to it. Either that or my style now has Story Now agendas in it.</p><p></p><p></p><p></p><p>If you can't understand how those same kinds of choices appear in our style of gaming, then it does help explain why you get our style wrong so frequently.</p><p></p><p></p><p></p><p>Taking that idea to my style of play is a False Equivalence. The players do indeed very clearly guide their players through those hard choices and the growth of their characters. And I've said from the beginning that in my style of play the story is authored by both the players and the DM through gameplay. It's not some random or seemingly random result.</p><p></p><p></p><p></p><p>Of course you can. When the story starts moving in a character changing way, it doesn't suddenly stop. The PC is going to continue making choices along those lines and I am going to be narrating in response and setting things up along those lines. Authoring some things in advance along those lines doesn't mystically stop the arc from happening. </p><p></p><p></p><p>No no. That's YOU saying that about me. I never even implied that I couldn't see the arc of the hobbits. I only said that it didn't have to be an agenda picked out in advance and that it could in fact happen through my style of game play, which it can. That you are too blind to see how it can happen doesn't change that fact.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7389721, member: 23751"] Well, hey. If that's your definition of an agenda for Story Now, then our styles are even closer than I thought. My players also decide to do things and at the point they decide them, the agenda is also fairly obvious. When traveling through the underdark and they come across an altar, if they decide to investigate it, it's now an agenda of theirs. Nice! There's no contradiction. In my style hard character choices happen all the time, which results in character growth. It's kind of silly to ask for play examples, though. Do you really need play examples of combats in my game in order to believe that combats happen? The Strawman is strong with you. I didn't say it was random. I said that things play out with character development in my game as well, so writing a story where such things happen is not proof of Story Now. You have to assume Story Now agendas in order to call Tolkien Story Now, but you have to make no such assumptions to apply my style to it. Either that or my style now has Story Now agendas in it. If you can't understand how those same kinds of choices appear in our style of gaming, then it does help explain why you get our style wrong so frequently. Taking that idea to my style of play is a False Equivalence. The players do indeed very clearly guide their players through those hard choices and the growth of their characters. And I've said from the beginning that in my style of play the story is authored by both the players and the DM through gameplay. It's not some random or seemingly random result. Of course you can. When the story starts moving in a character changing way, it doesn't suddenly stop. The PC is going to continue making choices along those lines and I am going to be narrating in response and setting things up along those lines. Authoring some things in advance along those lines doesn't mystically stop the arc from happening. No no. That's YOU saying that about me. I never even implied that I couldn't see the arc of the hobbits. I only said that it didn't have to be an agenda picked out in advance and that it could in fact happen through my style of game play, which it can. That you are too blind to see how it can happen doesn't change that fact. [/QUOTE]
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