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<blockquote data-quote="Bedrockgames" data-source="post: 7449262" data-attributes="member: 85555"><p>The reason I like that 2E NWPS don't scale up like 3E skills is that chances roughly stay consistent. In 3E you end up with tasks that are impossible unless you have an enormous bonus. That scale can really make things thorny in my view. Whereas with NWPs, the chance doesn't have this wide range of probability. </p><p></p><p>I don't think most of them break down to 50/50. I haven't crunched the numbers though, but that seems on the low side. Some of the NWPs do have a -2 check modifier, but not all of them. Most, if I recall fell between 0 to -1. With cropping up on some of them. But you can also take ranks in them. But if the probabilities are off, this is a pretty easy fix. What I like about it is the consistency, the lack of 3E style scaling, the fact that they don't interfere with aspects of role-play, investigation and exploration that I enjoy, and that are a simple roll under die roll. </p><p></p><p>Again though, my point was they worked well for me in practice at the table. There was a night and day difference for the better when I shifted back to 2E for Ravenloft and much of it boiled down to how skills worked (though there were certainly other things). If you don't get that experience from NWPs, I am not here to convince you that you should. I just think people should play with these mechanics themselves and see how they feel in practice, rather than rely on discussions like these where you have two people trying to score points for their positions. Worst case scenario, they try them, and you're right, they suck. Best case, they discover value in a mechanic they may have otherwise dismissed. </p><p></p><p>I think we just largely disagree on the Gygaxian approach. That is a whole other conversation. I don't think it is worth getting into here.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7449262, member: 85555"] The reason I like that 2E NWPS don't scale up like 3E skills is that chances roughly stay consistent. In 3E you end up with tasks that are impossible unless you have an enormous bonus. That scale can really make things thorny in my view. Whereas with NWPs, the chance doesn't have this wide range of probability. I don't think most of them break down to 50/50. I haven't crunched the numbers though, but that seems on the low side. Some of the NWPs do have a -2 check modifier, but not all of them. Most, if I recall fell between 0 to -1. With cropping up on some of them. But you can also take ranks in them. But if the probabilities are off, this is a pretty easy fix. What I like about it is the consistency, the lack of 3E style scaling, the fact that they don't interfere with aspects of role-play, investigation and exploration that I enjoy, and that are a simple roll under die roll. Again though, my point was they worked well for me in practice at the table. There was a night and day difference for the better when I shifted back to 2E for Ravenloft and much of it boiled down to how skills worked (though there were certainly other things). If you don't get that experience from NWPs, I am not here to convince you that you should. I just think people should play with these mechanics themselves and see how they feel in practice, rather than rely on discussions like these where you have two people trying to score points for their positions. Worst case scenario, they try them, and you're right, they suck. Best case, they discover value in a mechanic they may have otherwise dismissed. I think we just largely disagree on the Gygaxian approach. That is a whole other conversation. I don't think it is worth getting into here. [/QUOTE]
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