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What is your Favorite Version of D&D?
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<blockquote data-quote="The_Gneech" data-source="post: 6396275" data-attributes="member: 6779"><p>Actually, both statements are reasonably accurate. A lot of the character abilities could be described using the "encounter" and "daily" language, if you wanted to do so (which I don't, but it could be done), short rests act a bit like healing surges, etc. So it did adopt a number of 4E's mechanics.</p><p></p><p>On the other hand, these are no longer <a href="http://thealexandrian.net/wordpress/17231/roleplaying-games/dissociated-mechanics-a-brief-primer" target="_blank">disassociated mechanics</a>, or at least, no more than Vancian magic always was, and their presence has largely been toned down so you don't end up with players saying things like, "All my powers are used up, I can't do anything." 5E doesn't feel like you've got arcane sorcerers and martial sorcerers and primal sorcerers (which is how 4E always felt to me), but rather than you've got a wizard and a fighter and a barbarian...</p><p></p><p>Also, bounded accuracy makes for a much flatter power curve, which means that characters of different levels are on more even footing– which in turn means that encounters now remain challenging (or at least interesting) for a wider variety of levels, which is much closer to the feel of old games where you'd take a 1st level cleric, 3rd level fighter, 2nd level wizard, and 2nd level thief into the dungeon and have a fairly easy time on the 1st level but then it would get tougher when you went down the stairs to the 2nd level, etc.</p><p></p><p>I am actually very impressed with the way 5E has managed to have their cake and eat it too, so to speak.</p><p></p><p>-The Gneech <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 6396275, member: 6779"] Actually, both statements are reasonably accurate. A lot of the character abilities could be described using the "encounter" and "daily" language, if you wanted to do so (which I don't, but it could be done), short rests act a bit like healing surges, etc. So it did adopt a number of 4E's mechanics. On the other hand, these are no longer [url=http://thealexandrian.net/wordpress/17231/roleplaying-games/dissociated-mechanics-a-brief-primer]disassociated mechanics[/url], or at least, no more than Vancian magic always was, and their presence has largely been toned down so you don't end up with players saying things like, "All my powers are used up, I can't do anything." 5E doesn't feel like you've got arcane sorcerers and martial sorcerers and primal sorcerers (which is how 4E always felt to me), but rather than you've got a wizard and a fighter and a barbarian... Also, bounded accuracy makes for a much flatter power curve, which means that characters of different levels are on more even footing– which in turn means that encounters now remain challenging (or at least interesting) for a wider variety of levels, which is much closer to the feel of old games where you'd take a 1st level cleric, 3rd level fighter, 2nd level wizard, and 2nd level thief into the dungeon and have a fairly easy time on the 1st level but then it would get tougher when you went down the stairs to the 2nd level, etc. I am actually very impressed with the way 5E has managed to have their cake and eat it too, so to speak. -The Gneech :cool: [/QUOTE]
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