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What is your opinion of Savage Worlds?
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<blockquote data-quote="Hex08" data-source="post: 8426311" data-attributes="member: 7029595"><p>I'm curious what others think of Savage Worlds. Here's why I am posting and my experience so far. After primarily running Pathfinder 1st ed. since it was in beta I finally was getting burned out and wanted to move onto other game systems (this was around the time 2nd ed. was announced). I settled on two systems, Castles & Crusades (which I love) and Savage Worlds. I have run a few games with Savage Worlds with mixed results. I have run a sci-fi campaign using the Last Parsec setting and the Eris Beta-V plot point campaign, a short Realms of Cthulhu adventure am currently running an East Texas University campaign. The Last Parsec campaign was tons of fun for both myself and the players. My problems arose when using horror settings, I find that the way combat can swing because of dice that ace and bennies make it a less than ideal system for horror based games, especially serious horror like Cthulhu . Exploding dice that result in one shot kills against powerful enemies make important combats feels anticlimactic and rerolls with bennies can do the same.</p><p></p><p>I like the Savage Worlds system and don't want to abandon it but I am beginning to think it's not as versatile as I originally thought.</p></blockquote><p></p>
[QUOTE="Hex08, post: 8426311, member: 7029595"] I'm curious what others think of Savage Worlds. Here's why I am posting and my experience so far. After primarily running Pathfinder 1st ed. since it was in beta I finally was getting burned out and wanted to move onto other game systems (this was around the time 2nd ed. was announced). I settled on two systems, Castles & Crusades (which I love) and Savage Worlds. I have run a few games with Savage Worlds with mixed results. I have run a sci-fi campaign using the Last Parsec setting and the Eris Beta-V plot point campaign, a short Realms of Cthulhu adventure am currently running an East Texas University campaign. The Last Parsec campaign was tons of fun for both myself and the players. My problems arose when using horror settings, I find that the way combat can swing because of dice that ace and bennies make it a less than ideal system for horror based games, especially serious horror like Cthulhu . Exploding dice that result in one shot kills against powerful enemies make important combats feels anticlimactic and rerolls with bennies can do the same. I like the Savage Worlds system and don't want to abandon it but I am beginning to think it's not as versatile as I originally thought. [/QUOTE]
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