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What is your opinion of Savage Worlds?
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<blockquote data-quote="MGibster" data-source="post: 8426341" data-attributes="member: 4534"><p>I absolutely love Savage Worlds and it is my go to system. However, I am not a one game to rule them all kind of a guy. If I want to play a more "realistic" horror game I go with Call of Cthulhu or some variant. While I've run games set in the Alien universe using Savage Worlds, these days if I want to play Alien I'll use the Free League version. Alien emulates the mood of the movies better than Savage Worlds does.</p><p></p><p></p><p></p><p>There are things you can do to make combat a bit more scary. First, maybe some of your Cthulhu threats can only be Shaken by attacks unless PCs use a weapon that taps into its particular vulnerability. "Oh, yeah, you spray that creature down with hot lead from your Thompson which causes it to pause a moment before resuming its pursuit." For Cthulhu creatures, maybe they exist in two dimensions at once and you can't even Shake them with normal weapons. You have an opportunity to play all sorts of nasty tricks when running a horror game.</p><p></p><p>That said, I'm going to pitch a Pulp Cthulhu campaign, The Two Headed Serpent, to my group and I'm going to use Savage Worlds for that. I'll just use the Fear mechanics from SW rather than try to emulate the Sanity rules from CoC.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8426341, member: 4534"] I absolutely love Savage Worlds and it is my go to system. However, I am not a one game to rule them all kind of a guy. If I want to play a more "realistic" horror game I go with Call of Cthulhu or some variant. While I've run games set in the Alien universe using Savage Worlds, these days if I want to play Alien I'll use the Free League version. Alien emulates the mood of the movies better than Savage Worlds does. There are things you can do to make combat a bit more scary. First, maybe some of your Cthulhu threats can only be Shaken by attacks unless PCs use a weapon that taps into its particular vulnerability. "Oh, yeah, you spray that creature down with hot lead from your Thompson which causes it to pause a moment before resuming its pursuit." For Cthulhu creatures, maybe they exist in two dimensions at once and you can't even Shake them with normal weapons. You have an opportunity to play all sorts of nasty tricks when running a horror game. That said, I'm going to pitch a Pulp Cthulhu campaign, The Two Headed Serpent, to my group and I'm going to use Savage Worlds for that. I'll just use the Fear mechanics from SW rather than try to emulate the Sanity rules from CoC. [/QUOTE]
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