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What is your way for doing Initiative?
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7554369"><p>Yeah, yeah, I know how it worked in 1E, even with determining did your fireball finish before or after the sword attack? or was it during it? etc. A lot of people never quite understood how that part worked LOL! And yes, bigger weapons had some effect, but they also added reach. But in an entire minute of attacks, feints, parries, movement, etc. combat is too random IMO to allow faster reflexes to operate that way, which is why I simplified it to just the d6 roll. Either way, this isn't about 1E now.</p><p></p><p>Other game systems, such as Shadowrun, use Quickness (Dex) and Intelligence to calculate your Reaction, which modifies Initiative. Intelligence or Wisdom can just as easily effect Initiative. With Intelligence you find the tactical opening more quickly, with Wisdom your understand of your foe and the general flow of battle might create an opening sooner. They work just as logically as Dex (and reaction timing/reflexes). Experience can also be a HUGE factor but we never see it incorporated into Initiative, do we? For instance, in 5E why not also have your proficiency bonus, a measure of your experience in combat, adventure, life, etc., also add to Initiative.</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7554369"] Yeah, yeah, I know how it worked in 1E, even with determining did your fireball finish before or after the sword attack? or was it during it? etc. A lot of people never quite understood how that part worked LOL! And yes, bigger weapons had some effect, but they also added reach. But in an entire minute of attacks, feints, parries, movement, etc. combat is too random IMO to allow faster reflexes to operate that way, which is why I simplified it to just the d6 roll. Either way, this isn't about 1E now. Other game systems, such as Shadowrun, use Quickness (Dex) and Intelligence to calculate your Reaction, which modifies Initiative. Intelligence or Wisdom can just as easily effect Initiative. With Intelligence you find the tactical opening more quickly, with Wisdom your understand of your foe and the general flow of battle might create an opening sooner. They work just as logically as Dex (and reaction timing/reflexes). Experience can also be a HUGE factor but we never see it incorporated into Initiative, do we? For instance, in 5E why not also have your proficiency bonus, a measure of your experience in combat, adventure, life, etc., also add to Initiative. [/QUOTE]
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