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What kind of encounters would you prepare for 8 first level PCs?
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<blockquote data-quote="Castellan" data-source="post: 1148901" data-attributes="member: 639"><p>In the last couple of years, I've run a campaign with as many as 9 characters (frequently <strong>all</strong> of the players have been present <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> ) and have come up with a solution that works for my group. I've stolen it from 80's video games: <strong>waves</strong>.</p><p></p><p>Put the PCs in a tight area and have them fight a small group, but give them info that more are coming. For instance, maybe there's another group of guards higher up on a switchback that have to take a few rounds to run down to engage. At other times, I keep a few monsters in reserve, maybe hidden or using <em>invisibility</em>.</p><p></p><p>The nice thing about #1 is that the players can retreat or buff before the next group arrives, if they need to. For #2, I can exercise a different kind of judgement. If that one critter is kicking their butts, then the other two that are <em>invisible</em> just don't exist anymore.</p><p></p><p>I've found this to work no matter what the party's level is. You can toss more baddies at them if they're doing well, but it provides a relatively easy way out if things are going badly.</p></blockquote><p></p>
[QUOTE="Castellan, post: 1148901, member: 639"] In the last couple of years, I've run a campaign with as many as 9 characters (frequently [b]all[/b] of the players have been present :eek: ) and have come up with a solution that works for my group. I've stolen it from 80's video games: [b]waves[/b]. Put the PCs in a tight area and have them fight a small group, but give them info that more are coming. For instance, maybe there's another group of guards higher up on a switchback that have to take a few rounds to run down to engage. At other times, I keep a few monsters in reserve, maybe hidden or using [i]invisibility[/i]. The nice thing about #1 is that the players can retreat or buff before the next group arrives, if they need to. For #2, I can exercise a different kind of judgement. If that one critter is kicking their butts, then the other two that are [i]invisible[/i] just don't exist anymore. I've found this to work no matter what the party's level is. You can toss more baddies at them if they're doing well, but it provides a relatively easy way out if things are going badly. [/QUOTE]
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What kind of encounters would you prepare for 8 first level PCs?
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