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General Tabletop Discussion
*Pathfinder & Starfinder
What kind of Leader will you make for this party?
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<blockquote data-quote="Riastlin" data-source="post: 5359662" data-attributes="member: 94022"><p>Hmm, I still like the idea of a Bard here, though I think I would go either Cunning or Valor. He would be able to use staggering note to allow the fighter to mark an extra target each round (and get an extra attack), guiding strike to drop the AC, wear medium armor (chain) and use a shield so as to help out in melee. Or you can go Hide and boost Int (particularly if you go the Cunning route) and still use a light shield. The bard could pop in and out of melee and ranged which helps if the strikers get a little too ganged up on, or if the fighter misses a session. Plus the bard could use a songblade for both his implement and melee powers.</p><p> </p><p>Alternatively, I think you could go with the warpriest or a balanced cleric. I don't have HotFL so not sure if the warpriest can obtain regular cleric powers or not which would obviously allow him to pop in and out of melee as well.</p><p> </p><p>My main thinking here is that you may want to have some melee ability just to help the strikers if they start taking too much damage, or to help out the fighter. The fighter can only mark things he swings at, and then only for a round, so an extra melee here and there might help even if its generally better to stand back and let the other melees do their thing.</p><p> </p><p>If you had a second defender already, I would say just go with a standard ranged leader, perhaps artificer or cleric for the surgeless healing, but I think you might make use of a few melee powers.</p><p> </p><p>Just my two coppers.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5359662, member: 94022"] Hmm, I still like the idea of a Bard here, though I think I would go either Cunning or Valor. He would be able to use staggering note to allow the fighter to mark an extra target each round (and get an extra attack), guiding strike to drop the AC, wear medium armor (chain) and use a shield so as to help out in melee. Or you can go Hide and boost Int (particularly if you go the Cunning route) and still use a light shield. The bard could pop in and out of melee and ranged which helps if the strikers get a little too ganged up on, or if the fighter misses a session. Plus the bard could use a songblade for both his implement and melee powers. Alternatively, I think you could go with the warpriest or a balanced cleric. I don't have HotFL so not sure if the warpriest can obtain regular cleric powers or not which would obviously allow him to pop in and out of melee as well. My main thinking here is that you may want to have some melee ability just to help the strikers if they start taking too much damage, or to help out the fighter. The fighter can only mark things he swings at, and then only for a round, so an extra melee here and there might help even if its generally better to stand back and let the other melees do their thing. If you had a second defender already, I would say just go with a standard ranged leader, perhaps artificer or cleric for the surgeless healing, but I think you might make use of a few melee powers. Just my two coppers. [/QUOTE]
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What kind of Leader will you make for this party?
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